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  1. Frozenbyte Discord Moderation regarding Ban decisions

    I can understand that Frozenbyte has to moderate discord and it is important that we as a community treat each other with respect and compassion on every channel. What I dont understand is the harshness of some decisions regarding community bans. I could understand if this is apllied throughly...
  2. wiki faction list

    Couldnt we write a script which crawls all discord invite links in #community-ads and get a live chart on approximate faction sizes?
  3. Hi and hello!

    What was the first game you played?
  4. For the love of Bob please move the Starbase Channel in Discord.

    People are not doing that conciously. Nobody is thinking:" Hey that is the Starbase Chat, lets break the rules and speak offtopic". I would even go so far as to say that you don't even notice the name of the channel but just click on it because it is active and comes first in the order. Again...
  5. For the love of Bob please move the Starbase Channel in Discord.

    I know this is the game suggestion but my suggestion if nevertheless about starbase and his community on discord. As most of you know there is a neverending debate of keeping the Starbase channel just starbase related because 80% of the time people are not talking about Starbase in this channel...
  6. Starbase in five years

    In 5 years we will have Starbase 2
  7. Just posting a-maze-ing stuff

    I declare this thread to the official starbase meme thread. Only the dankest starbase memes please
  8. MMOs! Y u no EZ? or: The n-squared problem in game design.

    Raph Kosters gamedesign blogposts are interesting and I think every developer should read them before making an online game but his blogpost has less to do with the above mentioned problem of scaling. Its more a technical problem than a problem of faulty gamedesign.
  9. MMOs! Y u no EZ? or: The n-squared problem in game design.

    This is from a blog of former guild wars 2 developer. It's not a suggestion for starbase per se but nevertheless, the problems described should be taken into account of the game design. Especially the dilemma between linear scaling solutions for an exponential outcome. A common aspiration...
  10. Starbase should been programmed with SpatialOS, for MMO greatness.

    The track record of both cloud solutions are actually devastating... So far both companies could not present a use case for their promises. In comparison P2P/Hybrid Architecture is well researched and offers a low cost solution for handling large playerbases. Cloud solutions would make Starbase...
  11. Steam price release suggestion...

    And you are basing your assumption on what source? Truth is, Cheap games dont sell. Look at the statistics. Just because you are thinking it will increase sales does not make likely. Steam is a very grim place for indie devs: Actually the opposite is the case. Increasing the price in...
  12. Exploiting Google’s Edge Network for Massively Multiplayer Online Games

    DISCLAIMER Abstract —Massively multiplayer online game servers are challenging to build and maintain; they require always-on availability,low-latency, and high predictability. In many ways, these systemscould benefit from pushing application logic to the connectedclients. However...
  13. The Laws of Online World Design

    Social Laws Koster’s Theorem Virtual social bonds evolve from the fictional towards real social bonds. If you have good community ties, they will be out-of-character ties, not in-character ties. In other words, friendships will migrate right out of your world into email, real-life gatherings...
  14. The Laws of Online World Design

    Hanarra’s Laws Over time, your playerbase will come to be the group of people who most enjoy the style of play that your world offers. The others will eventually move to another game. It is very hard to attract players of different gaming styles after the playerbase has been established. Any...
  15. The Laws of Online World Design

    Maybe not suggestion in traditional sense but I thought this text is worthwile to read for you as a developer of this MMO. Some Mistakes seem to be universal and can be applied to every game that tries to simulate a persistent online world. The text is from Raph Koster, lead designer of ultima...
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