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  1. Killer_Rabbit

    Anti-Fighter/Anti-Air Defences ?

    Since the majority of people I have talked to on this forum think that fighters will be the game meta compared to larger ships then the obvious question is how do you shoot them down. As shown in the Starbase Videos player manned point defence systems seem to be the main defence however if...
  2. Killer_Rabbit

    The Logistics And Practicality Of Fighters

    Recently I have had discussions on a number of threads that conclude that fighters will be the meta of space combat compared to larger ships. However given that in order to make an effective fighter you would likely need to sacrifice armour and fuel in order to allow it to dogfight it's unlikely...
  3. Killer_Rabbit

    Pre-Dreadnought Design or Large Turrets ?

    So since the Shipboard Weapons that the Developers have made are relatively small in comparison to the "large" ships we have been shown would Military Ship Design follow the Pre-Dreadnought design Philosophy of a lot of Medium Sized Turrets with a couple of Rail-Cannons or Plasma Cannons in them...
  4. Killer_Rabbit

    Space mines

    So obviously space mines will be possible but the trouble is they can't be too big else ships won't go into them. However you could attach manoeuvring thrusters to move it closer to a ship but the only trouble is tryiny to hide it but it appears there are explosive elements in the game.
  5. Killer_Rabbit

    Possible Idea For Combat Drones

    Dunno if it should be in this thread but here it goes. I don't think it should be/is possible to create completely autonomous combat drones certainly not fighters (even with/if cameras are in the game) but what you could have is say a targeting station a bit like a turret (maybe even with...
  6. Killer_Rabbit

    Can You Hide Thruster Plumes ?

    So I have been very busy recently posting on these forums about various aspects of ship design including stealth. Now Frozenbyte have said it is very unlikely stealth tech will ever appear in Starbase which means different solutions such as camouflage would have to be used to conceal a ship...
  7. Killer_Rabbit

    Different types of Camouflage ?

    As seen in the Starbase FAQ Cloaking stealth technology is probably not going to be added to the game but since you can paint your spaceship this allows for different types of camouflage. Now my question is what sort of camouflage would be better: Dazzle, dark colours to blend into space, using...
  8. Killer_Rabbit

    Stealth Technology

    I have seen a few comments about stealth tech but no one seems to have properly addressed it yet. As the game looks to be focused around visible combat and flying of spaceships it is a fairly logical idea that stealth (Such as making the ship invisible/undetectable in any other forms) could also...
  9. Killer_Rabbit

    Torpedo Boats

    With the missile video Froxenbyte has shown both missiles and torpedoes which I imagine will be quite expensive to offset the ability to track and follow ships so how practical would it be to have a fast attack craft armed with torpedoes and maybe bow mounted missiles for greater accuracy with...
  10. Killer_Rabbit

    Skeleton Crew Ships

    With the YOLOL and other devices in the game I would imagine it would be possible to link a number of batteries (each containing several powerful weapons such as rail cannons or plasma throwers) to a single turret manned by one player. As such you could have large ships with a comparatively...
  11. Killer_Rabbit

    Warfare and Anti-Piracy

    So first of all lets hope this thread isn't overrun by "y'all gon get leashed" and secondly in regards to warfare and anti-piracy would automated cargo conveys with players acting as protection in fighters or bigger ships work, as having the non-combatant ships automated frees up players but...
  12. Killer_Rabbit

    Fighter Wing mounted weapons

    Would it be feasible to have guns on wings on the side of your ship with a range finder on the nose of your ship to detect the range of a ship in front of you that you want to shoot then use hinges or turntables to angle the guns so their angle of fire intersects at that range or in a range of...
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