I think if a space game wants to survive for a long time, it should reduce the threshold of price to the threshold of computer performance. I think it's a good choice to have a slightly lower price and an irregular update of the paid cool machine armour coating, which will not affect the game balance but also bring good benefits to the development team. The lower price is to attract more players to try the game after they see the price. And it's very important to reduce the threshold of computer performance. If the quality of the game is very good, even no one can reach it, but only 1080ti can run smoothly, then there will not be many players in the game, and too few players will make the game lose vitality, and the development team will also fall into difficulties. So I think the development team can price by region and optimize the game performance. In this way, the promotion of the game is not a problem!