I posted something similar on Reddit (under Foraxen name).
Anyway, here the simplified idea to make armoring ships easier to do and less reliant on stacking large plates:
Light, medium, heavy armor. To make them actually useful over normal plates, give them immunity to small arms (ie pistols, shotguns and stuff like that) so you actually need ship weapons to break them (but you can damage the frames holding them so it's an alternate way to deal with armor). Standardized sizes (the picture just an example, other shapes could apply), easy to bolt with each others or on the frame (an inside and outside), more hitpoints than any similar sized objects so they are more cost/space effective than using random large parts to armor a ship. I think this could solve many problems making combat ships that look like actual combat ships and not a flying box with a wall of thrusters in the back.
Personally I would add a damage threshold to them (a minimal amount of damage required before the plate takes any damage), but I think the game engine doesn't support that (yet).
Anyway, here the simplified idea to make armoring ships easier to do and less reliant on stacking large plates:
Light, medium, heavy armor. To make them actually useful over normal plates, give them immunity to small arms (ie pistols, shotguns and stuff like that) so you actually need ship weapons to break them (but you can damage the frames holding them so it's an alternate way to deal with armor). Standardized sizes (the picture just an example, other shapes could apply), easy to bolt with each others or on the frame (an inside and outside), more hitpoints than any similar sized objects so they are more cost/space effective than using random large parts to armor a ship. I think this could solve many problems making combat ships that look like actual combat ships and not a flying box with a wall of thrusters in the back.
Personally I would add a damage threshold to them (a minimal amount of damage required before the plate takes any damage), but I think the game engine doesn't support that (yet).