A thing I'd like to see in the game would be a way to benefit from angled armor to try and prevent penetration from physical projectiles, and maybe even model the issue that a laser technically has more material in front of it, if it hits an armor plate at an angle. This type of physics simulation, possibly in tandem with beams that have a kind of miter cut at the end instead of just ending in a 90° angle, could lead to lots of interesting and practical ship designs, as well as more involved ship to ship combat, since for maximum damage dealt, you'd have to try and get to your opponent from an angle where your projectiles hit them ideally in a 90° angle to their plating.