This has been bugging me for some time now, having seen it form and take shape in various ways over the course of the past year, but especially as CA evolves and matures into more of a game. I've finally sat down and written it out to get it off my chest and to raise my concerns to FB in a single, coherent document. I'm posting it now as we go into the upcoming tournament -- the first of which to offer an actual, appealing, prize. I'll admit, I've been afraid to post this, since criticism of FB and its team is often taken as an affront by the very supportive community here, but I feel it needs to be said and am willing to face the consequences of doing so.
Starbase is a competitive game.
Starbase, by its very nature as a persistent single-shard MMO, is inherently and inevitably competitive. Asteroids may be effectively infinite, but with regionalized distributions the valuable pockets they form won't be. Station placement relies on competition for resources and finite common travel routes to various points of interest. Even within stations, competition for optimal positioning of lots is a battle for those interested in maximizing attention and foot traffic to shops. With the player systems FB has in mind, trade itself will be fiercely competitive for market share and overall spending power. This to say nothing of competition for member counts in guilds, reputations, and so on. Nearly every element of the game has a zero-sum result and while many resources are abundant, there will be winners and losers in almost every aspect of gameplay.
Competitive games depend on fairness.
For players to trust the game, the game must treat them fundamentally equally. Everyone plays by the same rules, has the same game client, and has the same information presented to them from the game. To do otherwise is cheating, not unlike aimbots, wallhacks, and so on. Affording exclusive opportunities to one group of players but not others creates a situation where faith in the game dissolves and motivation to compete diminishes. If your merit alone isn't enough for you to have a chance at winning in the end, why bother? Your effort is a waste, and so too is the time you invested. This is often the case with pay-to-win mechanics, which FB is fortunately adamantly opposed to, but potential advantages don't stop there.
In Starbase, information is an advantage.
This is a game about complexity and knowledge. Ship design is a mind-bogglingly intricate exercise of optimization and testing that takes weeks or months of discovery and experimentation to truly master. Many mechanics are hidden from the player (How much energy does a thruster consume? How much does this object weigh? How many laser shots can this plate withstand?) and need to be discovered either by the community or, ideally, individual testing. Even then, testing yields only-so-accurate results. Not only that, but sometimes this information is closely guarded and secret, especially in situations where it confers an advantage in combat. When the rules of the game change (as they often do currently in CA), it requires a new set of testing, a new set of designing, a new set of building -- processes that can take days to weeks of redone work and can happen really at any moment.
Developers have privileged access to information.
Those creating the game have direct access to balance and mechanical information in concrete terms, and can also control those numbers with the unique ability to tweak them to their advantage. Will they? Chances are slim, but you're still relying on us to simply trust that they won't. Some who have been burned by prior experience won't and shouldn't. I know hero worship is common in early-game communities, and criticism of Frozenbyte is treading on dangerous ground here, but I'll be blunt in saying that there are good reasons to be skeptical of any developer in this situation given the power available to them and their level of investment in the game.
Not only do developers have access to otherwise hidden numbers and values, but they also have insider knowledge on updates and release schedules. Is a balance patch going to change the damage the weapons on your ships do? You as a player may not know it. That patch may just happen to land the day before you're planning to fight a faction with developers on their team. Do you trust that developer to not tell their team or their friends of this upcoming advantage ahead of time? Do most players? Most importantly, if this developer is designing ships for their team, and knows of this upcoming change (or is even the one making it), is that fair to the playerbase who wants to engage in a level playing field for competition?
Developers compete in the game alongside and against the players.
Empire and Kingdom are the institutionalized examples of this, but it extends beyond that. Even between the two dev factions there's a clear favorite. In the context of these dev-owned factions, developers are designing ships that only some of the player base has access to. Some with unique and exclusive materials unavailable to others. Developers share internal information about the game, including information about upcoming changes and updates (some affecting balance) as privileged information with their factions or even just in private messages that aren't public knowledge. Does this completely demolish all other factions? Certainly not. However it is a privilege that other factions have to work harder to compete against, and one that players simply can't replicate on their own. If you lose a fight against a developer-blessed faction, you will always have to ask, was that fair? Or was there some advantage that they had specifically as a developer faction?
This creates an unfair game.
It is my opinion that having Frozenbyte developers participate in the competitive, faction vs. faction landscape of the game is uncomfortable. Favoritism of some factions over others is a huge, scandal-level taboo in any other MMO that features persistent guild vs. guild conflict, and for good reason. Kingdom and Empire play by special rules and enjoy special privileges that are unavailable to any other faction, including having developers actively play with and aid them in exclusive ways and with exclusive insight. It is unclear to me what price, if any, that they pay in exchange for that. It is also unclear to me what keeps them adherent to this tradeoff. If Empire's advantages come in exchange for limited autonomy, what enforces that? The factions are still predominantly operated by players, and I don't think I'm in the wrong here as far as limiting my trust in player benevolence. Not only that, but this privilege extends to special player factions who are "allied" with Kingdom and/or Empire, and thus selected for favor by the devs. I am uncomfortable with trying to compete in a game where the devs openly select their own personal favorite factions/players and give them advantages -- either directly or by proxy/alliance.
At the end of the day, I want to compete against players, not "god". I certainly wouldn't want to play chess against the neighborhood kid who suddenly decides that their knight can move to the other side of the board. Playing a game to win, that you also make, is a ripe opportunity for breaches of faith that erode trust, and seeing threads of this woven into the fabric of Starbase concerns me.
TL;DR: Read the big text.
Starbase is a competitive game.
Starbase, by its very nature as a persistent single-shard MMO, is inherently and inevitably competitive. Asteroids may be effectively infinite, but with regionalized distributions the valuable pockets they form won't be. Station placement relies on competition for resources and finite common travel routes to various points of interest. Even within stations, competition for optimal positioning of lots is a battle for those interested in maximizing attention and foot traffic to shops. With the player systems FB has in mind, trade itself will be fiercely competitive for market share and overall spending power. This to say nothing of competition for member counts in guilds, reputations, and so on. Nearly every element of the game has a zero-sum result and while many resources are abundant, there will be winners and losers in almost every aspect of gameplay.
Competitive games depend on fairness.
For players to trust the game, the game must treat them fundamentally equally. Everyone plays by the same rules, has the same game client, and has the same information presented to them from the game. To do otherwise is cheating, not unlike aimbots, wallhacks, and so on. Affording exclusive opportunities to one group of players but not others creates a situation where faith in the game dissolves and motivation to compete diminishes. If your merit alone isn't enough for you to have a chance at winning in the end, why bother? Your effort is a waste, and so too is the time you invested. This is often the case with pay-to-win mechanics, which FB is fortunately adamantly opposed to, but potential advantages don't stop there.
In Starbase, information is an advantage.
This is a game about complexity and knowledge. Ship design is a mind-bogglingly intricate exercise of optimization and testing that takes weeks or months of discovery and experimentation to truly master. Many mechanics are hidden from the player (How much energy does a thruster consume? How much does this object weigh? How many laser shots can this plate withstand?) and need to be discovered either by the community or, ideally, individual testing. Even then, testing yields only-so-accurate results. Not only that, but sometimes this information is closely guarded and secret, especially in situations where it confers an advantage in combat. When the rules of the game change (as they often do currently in CA), it requires a new set of testing, a new set of designing, a new set of building -- processes that can take days to weeks of redone work and can happen really at any moment.
Developers have privileged access to information.
Those creating the game have direct access to balance and mechanical information in concrete terms, and can also control those numbers with the unique ability to tweak them to their advantage. Will they? Chances are slim, but you're still relying on us to simply trust that they won't. Some who have been burned by prior experience won't and shouldn't. I know hero worship is common in early-game communities, and criticism of Frozenbyte is treading on dangerous ground here, but I'll be blunt in saying that there are good reasons to be skeptical of any developer in this situation given the power available to them and their level of investment in the game.
Not only do developers have access to otherwise hidden numbers and values, but they also have insider knowledge on updates and release schedules. Is a balance patch going to change the damage the weapons on your ships do? You as a player may not know it. That patch may just happen to land the day before you're planning to fight a faction with developers on their team. Do you trust that developer to not tell their team or their friends of this upcoming advantage ahead of time? Do most players? Most importantly, if this developer is designing ships for their team, and knows of this upcoming change (or is even the one making it), is that fair to the playerbase who wants to engage in a level playing field for competition?
Developers compete in the game alongside and against the players.
Empire and Kingdom are the institutionalized examples of this, but it extends beyond that. Even between the two dev factions there's a clear favorite. In the context of these dev-owned factions, developers are designing ships that only some of the player base has access to. Some with unique and exclusive materials unavailable to others. Developers share internal information about the game, including information about upcoming changes and updates (some affecting balance) as privileged information with their factions or even just in private messages that aren't public knowledge. Does this completely demolish all other factions? Certainly not. However it is a privilege that other factions have to work harder to compete against, and one that players simply can't replicate on their own. If you lose a fight against a developer-blessed faction, you will always have to ask, was that fair? Or was there some advantage that they had specifically as a developer faction?
This creates an unfair game.
It is my opinion that having Frozenbyte developers participate in the competitive, faction vs. faction landscape of the game is uncomfortable. Favoritism of some factions over others is a huge, scandal-level taboo in any other MMO that features persistent guild vs. guild conflict, and for good reason. Kingdom and Empire play by special rules and enjoy special privileges that are unavailable to any other faction, including having developers actively play with and aid them in exclusive ways and with exclusive insight. It is unclear to me what price, if any, that they pay in exchange for that. It is also unclear to me what keeps them adherent to this tradeoff. If Empire's advantages come in exchange for limited autonomy, what enforces that? The factions are still predominantly operated by players, and I don't think I'm in the wrong here as far as limiting my trust in player benevolence. Not only that, but this privilege extends to special player factions who are "allied" with Kingdom and/or Empire, and thus selected for favor by the devs. I am uncomfortable with trying to compete in a game where the devs openly select their own personal favorite factions/players and give them advantages -- either directly or by proxy/alliance.
At the end of the day, I want to compete against players, not "god". I certainly wouldn't want to play chess against the neighborhood kid who suddenly decides that their knight can move to the other side of the board. Playing a game to win, that you also make, is a ripe opportunity for breaches of faith that erode trust, and seeing threads of this woven into the fabric of Starbase concerns me.
TL;DR: Read the big text.
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