Since I haven't read about different kinds of ammo in spaceship weaponry yet, here is the not so creative but important idea:
Give ballistic weapons more types of ammo with different prices/ressources needed.
For example:
FMJ rounds - standard full metal jacket rounds - cheapest and not very effective against armor and minimal damage after impact. Still dangerous in the hands of a skilled pilot/gunner.
AP rounds - armor piercing rounds, faster and harder - more expensive then FMJ, but penetrate through armor easier than FMJ and AP rounds. Minimal damage after impact (only damages things it wents through, nothing around them). Effective against heavily armored ships and ships with bad design (piercing round can hit fuel tank/generator/wires/etc.)
HE rounds - high explosive rounds - more expensive then FMJ with less penetration power than FMJ but huge damage after impact - effective against damaged or less armored ships - explosive bullet shrapnel can cut caples and damage everything inside a ship. As a side effect they are effective against infantry
There could be even more, maybe combining HE and AP or giving bullets glowing traces.
Would you want ammo variety in StarBase?
Give ballistic weapons more types of ammo with different prices/ressources needed.
For example:
FMJ rounds - standard full metal jacket rounds - cheapest and not very effective against armor and minimal damage after impact. Still dangerous in the hands of a skilled pilot/gunner.
AP rounds - armor piercing rounds, faster and harder - more expensive then FMJ, but penetrate through armor easier than FMJ and AP rounds. Minimal damage after impact (only damages things it wents through, nothing around them). Effective against heavily armored ships and ships with bad design (piercing round can hit fuel tank/generator/wires/etc.)
HE rounds - high explosive rounds - more expensive then FMJ with less penetration power than FMJ but huge damage after impact - effective against damaged or less armored ships - explosive bullet shrapnel can cut caples and damage everything inside a ship. As a side effect they are effective against infantry
There could be even more, maybe combining HE and AP or giving bullets glowing traces.
Would you want ammo variety in StarBase?