- Joined
- Dec 26, 2020
- Messages
- 40
Recently saw the poll, i like the questions the devs are asking. I just wanted to elaborate on the roadmap I think it's fine and I don't have any issues with what is being added. But I want this game to have alot of players I myself am hardcore I'll waste hours traveling I won't do it happily but i'll do it, but I do know for a fact that for most people convincing them to drift through space for hours isn't gonna cut it. And neither is mining asteroids.
I've seen dev posts detailing that they think automation and the kinds of crafting you'll be doing on capitals and stations will solve this and for some players it will, but for others more will need to be done. Personally I feel as if almost every aspect of the game going forward and existing should be designed with cutting down time in mind. With designing ships being the exception to this as I think the difficulty involved is healthy for the games life cycle and economy.
Other than that I just think this game needs to become much more casual friendly in many many many ways. I don't want certain hardcore aspects to be compromised but this game needs to respect players time I just can't say it enough, I love the concepts in this game but it needs to stay realistic and aware that some people may only want to play for an hour and feel like they've gotten something meaningful done.
Also maybe a fix for lag on very large ships, or just to know it's being worked on!
Edit: Just wanted to add i'm aware of the various changes like warp travel and what's on the road map the point of this post is that I think even with what is on the road map it still won't be enough in relation to how much of a time sink Starbase can be/How much time a player has to spend to find content.
I've seen dev posts detailing that they think automation and the kinds of crafting you'll be doing on capitals and stations will solve this and for some players it will, but for others more will need to be done. Personally I feel as if almost every aspect of the game going forward and existing should be designed with cutting down time in mind. With designing ships being the exception to this as I think the difficulty involved is healthy for the games life cycle and economy.
Other than that I just think this game needs to become much more casual friendly in many many many ways. I don't want certain hardcore aspects to be compromised but this game needs to respect players time I just can't say it enough, I love the concepts in this game but it needs to stay realistic and aware that some people may only want to play for an hour and feel like they've gotten something meaningful done.
Also maybe a fix for lag on very large ships, or just to know it's being worked on!
Edit: Just wanted to add i'm aware of the various changes like warp travel and what's on the road map the point of this post is that I think even with what is on the road map it still won't be enough in relation to how much of a time sink Starbase can be/How much time a player has to spend to find content.
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