This would probably work better if the game had dynamic plate lengths, but it would work with fixed length segments for the most part.
Currently ship designers run point to point wiring and piping between modules. Many designers attempt to run their wiring along beams or along the floor panels to create a somewhat clean look. This suggestion proposes embedding the wiring/piping into panels as an extra option for designers when running conduit or when polishing a ship before putting it on the market.
The following image shows 24x24 cm panels. It's not supposed to be an exhaustive list of all the combinations (or lengths) of connections, but it shows an ad-hoc design that could be scaled to support various configurations. These could even be ran along the walls, floors, and ceilings in an aesthetic way.
The final connections would presumably still be done with the point to point wiring/piping tool. The panels above that end with a larger square would be cable sockets.
The only other suggestion I'd make would be to allow such panels to connect directly to modules without using the cable sockets. So you could run them right up to a generator or module and it would connect intuitively without running a separate point to point cable.
Other ideas related to cabling:
I was also wondering what it would look like if there was an option to run cables orthogonally (at right angles) from one another. So if you start at a cable socket and were in orthogonal mode you'd go straight out from the surface snapping at 12 cm segments then be able to do 90 degree bends to connect to objects. Basically create a more predictable mode for running tubing.
Edit: Oobfiche in the discord mentioned that using 12x12 tiles would open a lot more flexibility and decrease the number of tiles in the above image. There's probably a design with minimal part counts that covers a lot of use cases.
Currently ship designers run point to point wiring and piping between modules. Many designers attempt to run their wiring along beams or along the floor panels to create a somewhat clean look. This suggestion proposes embedding the wiring/piping into panels as an extra option for designers when running conduit or when polishing a ship before putting it on the market.
The following image shows 24x24 cm panels. It's not supposed to be an exhaustive list of all the combinations (or lengths) of connections, but it shows an ad-hoc design that could be scaled to support various configurations. These could even be ran along the walls, floors, and ceilings in an aesthetic way.
The final connections would presumably still be done with the point to point wiring/piping tool. The panels above that end with a larger square would be cable sockets.
The only other suggestion I'd make would be to allow such panels to connect directly to modules without using the cable sockets. So you could run them right up to a generator or module and it would connect intuitively without running a separate point to point cable.
Other ideas related to cabling:
I was also wondering what it would look like if there was an option to run cables orthogonally (at right angles) from one another. So if you start at a cable socket and were in orthogonal mode you'd go straight out from the surface snapping at 12 cm segments then be able to do 90 degree bends to connect to objects. Basically create a more predictable mode for running tubing.
Edit: Oobfiche in the discord mentioned that using 12x12 tiles would open a lot more flexibility and decrease the number of tiles in the above image. There's probably a design with minimal part counts that covers a lot of use cases.
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