I am eagerly awaiting EA for this game but I have a few questions from the research I have done so far...
It seems that traveling around space in Starbase takes a PHENOMINAL amount of time, not the fun kind either for the average person. If I understand correctly, there is a speed limit of around 150m/s and getting somewhere notable can take days...this makes Dual Universe slow boating look tame...I never want to fly 4 hours to a planet in my life again lol(Fun fact: I actually fell asleep and overshot the planet as well which doubled my travel time).
So my questions are;
Personally I just want to create and show off/sell ships with my buds in an MMO style setting like Dual Universe and take part in ship expos, with a little pvp on the side etc., but without the F2P/Korean MMO level kind of grind. It would be nice to have a casual base which generally breathes life into an MMO with good player retention instead of everything being based around hardcore tedium.
However, I am not totally against long travel times and some tedium. I do believe if a player puts in the time and effort they should be rewarded accordingly. But most places required for the common game loops should not take a whole play session just to reach.
It seems that traveling around space in Starbase takes a PHENOMINAL amount of time, not the fun kind either for the average person. If I understand correctly, there is a speed limit of around 150m/s and getting somewhere notable can take days...this makes Dual Universe slow boating look tame...I never want to fly 4 hours to a planet in my life again lol(Fun fact: I actually fell asleep and overshot the planet as well which doubled my travel time).
So my questions are;
- Will there be any form of FTL/Hyperdrive/Warp capability for a ship? I have seen a video showing the warp gate and it still took 1 HOUR to get to the moon's surface one way using the gate and that moon is right next to the planet.
- Will this game be playable for casuals in EA? In respect to how tedious/time consuming it is to get the main materials used to build a decent ship.
Personally I just want to create and show off/sell ships with my buds in an MMO style setting like Dual Universe and take part in ship expos, with a little pvp on the side etc., but without the F2P/Korean MMO level kind of grind. It would be nice to have a casual base which generally breathes life into an MMO with good player retention instead of everything being based around hardcore tedium.
However, I am not totally against long travel times and some tedium. I do believe if a player puts in the time and effort they should be rewarded accordingly. But most places required for the common game loops should not take a whole play session just to reach.