Gunship loop is closing in, so I'd like to explain how they are intended to work in the future, as well as some changes to current ship weapons. This is our goal, naturally we don't know how it turns out but we will work towards this.
Gunship's role in the battlefield
Gunships are similar to tanks, which can sustain a lot of damage while having decent firepower. Gunships are typically crewed by multiple people, as the ship's firepower requires crew. Without enough crew a gunship turns into an easy target.
Gunships most likely have a reconstruction device inside to bring back their dead crewmates and thus improving the survivability of the ship. They most likely also have means to repair their ship after battle, and they likely also loot other wrecks to improve their repair capabilities.
Gunship weapons
The main weapons for gunships are personal tripod-mounted weapons, which are a bit smaller weapons than current ship weapons, but almost as efficient. The main difference is that those weapons are directly controlled, i.e. the accuracy and ease of use with those weapons is superior to any current solutions, bringing the overall efficiency most likely much higher than current ship weapons. The tripod is separate from the weapon itself, and while setupping a tripod takes time, attaching a weapon doesn't. This means gunships most likely have fixed tripods at the gunner areas, and the gunners can swap weapons and positions on the fly, further increasing the efficiency. Some tripod-weapons can also be connected to the ship network to increase cooling, add electricity or provide ammunition for the weapon.
Gunship defenses
Since gunships are most likely max size, max weight ships their movement doesn't include much twisting or turning, but rather crew will move inside the ship when needed. They just need to outlast the enemy, not dodge bullets. The already implemented drifting changes are part of that: only light-weight ships are capable of fast turns.
The vital parts of a gunship are most likely very well protected, and the rest can be repaired after the battle. With a reconstruction device they can bring back not just their own crew but also crewmembers of the fleet they accompany. The crew firing accurately back will mean a hard time for a single fighter or a small fighter squadron attacking a properly designed gunship.
Considered changes to existing things
We will explore a method to encourage multi-crew ships. We'll come back to this once tripods are being tested.
Edit: some changes are required, but we don't need to commit to a certain change just yet. Let's test the tripods first and then think about what is needed and what not.
Gunship's role in the battlefield
Gunships are similar to tanks, which can sustain a lot of damage while having decent firepower. Gunships are typically crewed by multiple people, as the ship's firepower requires crew. Without enough crew a gunship turns into an easy target.
Gunships most likely have a reconstruction device inside to bring back their dead crewmates and thus improving the survivability of the ship. They most likely also have means to repair their ship after battle, and they likely also loot other wrecks to improve their repair capabilities.
Gunship weapons
The main weapons for gunships are personal tripod-mounted weapons, which are a bit smaller weapons than current ship weapons, but almost as efficient. The main difference is that those weapons are directly controlled, i.e. the accuracy and ease of use with those weapons is superior to any current solutions, bringing the overall efficiency most likely much higher than current ship weapons. The tripod is separate from the weapon itself, and while setupping a tripod takes time, attaching a weapon doesn't. This means gunships most likely have fixed tripods at the gunner areas, and the gunners can swap weapons and positions on the fly, further increasing the efficiency. Some tripod-weapons can also be connected to the ship network to increase cooling, add electricity or provide ammunition for the weapon.
Gunship defenses
Since gunships are most likely max size, max weight ships their movement doesn't include much twisting or turning, but rather crew will move inside the ship when needed. They just need to outlast the enemy, not dodge bullets. The already implemented drifting changes are part of that: only light-weight ships are capable of fast turns.
The vital parts of a gunship are most likely very well protected, and the rest can be repaired after the battle. With a reconstruction device they can bring back not just their own crew but also crewmembers of the fleet they accompany. The crew firing accurately back will mean a hard time for a single fighter or a small fighter squadron attacking a properly designed gunship.
Considered changes to existing things
We will explore a method to encourage multi-crew ships. We'll come back to this once tripods are being tested.
Edit: some changes are required, but we don't need to commit to a certain change just yet. Let's test the tripods first and then think about what is needed and what not.
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