I still dont understand why you guys think they will remove the turntable versions, they are not. they are just adding in the tripods with the attachments. you CAN still use the turntable weapons and tools along with their fixed versions. nothing is being removed, only added.
We're as concerned as the devs about the drawbacks of these turntables and want them to work as much as they do. Adding the tripods isn't going to remove the fundamental problems with the existing turrets. So in addition to adding these tripods, the pursuit of solving the existing, and seemingly irreconcilable problems in current turret design is something we should all strive to brainstorm an effective solution to.
Taking the tech for the tripods, and converting it into something resembling the current turrets, for all intents and purposes, seems like an idea many are on board with. Usability by separate players, and being able to combine multiple weapons into one control set are major issues being put out there. Large ships can only be viable if they can outperform the smaller ones in some way. One of those ways is elaborate and accurate control schemes for weapons. Longer ranges, toughness, repairability, power generation, and resurrection being other major factors. Right now we have 4 of those, somewhat. Without effective weaponry though, they can't compete, or defend effectively, against a heavy fighter group.
My observations during the PvP events that just occurred show that heavy fighters reign supreme. Defining heavy fighters as small crew, or singular crew, vehicles, with heavy armor, lots of weaponry, and substantial staying power. They can do everything a large ship can do, but only require 1 or 2 players to do them, while competing with, and even dominating, smaller cheaper fighters used in a swarm.