I saw a post that was made a month or so ago, that was decrying hard limits in video games, and that got me thinking a bit.
I have come up with an idea to restrict the speed that spacecraft can go in the game without making a hard 150m/s limit. In my head, this idea will allow for more creativity in shipbuilding and allow ingenious engineers to come up with ways to push the speed limit... to it's limit.
My idea is actually pretty simple, remove the hard 150m/s limit, and implement a more gradual system. Basically, the faster you go, the exponentially more stress will be put onto your craft.
See what I mean with this scientific graph I have produced:
As you can see with this high-quality graph, you could still set a hard-ish limit at say like, 200m/s or something, where it would be theoretically impossible to ever reach such a speed, but it would still allow sturdily built ships to start approaching higher and higher speeds.
Again, this is only a concept, but if you have any ideas around mine I would like to see them!
I have come up with an idea to restrict the speed that spacecraft can go in the game without making a hard 150m/s limit. In my head, this idea will allow for more creativity in shipbuilding and allow ingenious engineers to come up with ways to push the speed limit... to it's limit.
My idea is actually pretty simple, remove the hard 150m/s limit, and implement a more gradual system. Basically, the faster you go, the exponentially more stress will be put onto your craft.
See what I mean with this scientific graph I have produced:
As you can see with this high-quality graph, you could still set a hard-ish limit at say like, 200m/s or something, where it would be theoretically impossible to ever reach such a speed, but it would still allow sturdily built ships to start approaching higher and higher speeds.
Again, this is only a concept, but if you have any ideas around mine I would like to see them!