Currently, the devs have stated that if you die, you respawn back at a station. After that, there was dev talk of bringing extra robot bodies with you if you wanted to respawn. I think this is a good topic we can hash out.
We're trying to meet these conditions, I think, when discussing respawning:
The devs stated bringing extra robot shells with you on your ship - this is also problematic. Any large group will have, basically, infinite of these shells, where a smaller group will be very limited, making the large group have infinte respawns of meaningless lives that they can use to suicide at their enemy.
It's a tricky topic. I think I have a solution. What do you think would be a good respawn mechanic?
We're trying to meet these conditions, I think, when discussing respawning:
- Respawns should not be free - they should cost some resources/energy/fuel no matter where you respawn at
- The system should allow a solo player to respawn
- This system should allow a small group of players to stick together as they explore the game world and test game mechanics
- This system should also not exponentially allow large groups to capitalize on this respawn mechanic that solos and small groups also have
- We should preserve the feeling of your in-game life mattering, that death is painful or risky, no matter your group size. It should not be so easy to respawn that you feel you can just throw away your robot body because you have X number of respawns left
- We should try to use as many in-game mechanics as possible and not devise complex systems that would require a lot of extra development time
- Respawning should not force you into a position where you have to choose between two bad choices - for example, waiting 30 minutes to respawn, or respawning back at a station which may be 1 hour away
The devs stated bringing extra robot shells with you on your ship - this is also problematic. Any large group will have, basically, infinite of these shells, where a smaller group will be very limited, making the large group have infinte respawns of meaningless lives that they can use to suicide at their enemy.
It's a tricky topic. I think I have a solution. What do you think would be a good respawn mechanic?