- Aug 10, 2019
This is incorrect. Warfare has a ships-component but also an FPS component, where insurgents could live on an enemy station for days, weeks, maybe forever, depending on the size. There are many facets to this game to consider, from warfare, to the lone solo, 36 hours away from any station trying to mine. There are countless scales of activity and warfare isn't the only situation where respawn is a serious mechanic concern.
My point about Rust was how having free local respawns gives the larger group much more leverage as they can pick up their dropped gear and continue fighting. I hope this point didn't get lost. If players get free/cheap/expensive local respawns, it will give the larger group much more leverage as they can pick up their dropped gear and continue fighting.