@TGess had an excellent idea on r/Starbase that we should have rollerblades. This is an amazing idea.
With magnetic boots, it is literally impossible to run in a zero-g environment. The act of running requires there be no feet on the ground between strides. This is problematic when in a zero-g environment. By attempting to run with mag-boots in a zero-g environment, you will effectively push forward and away from the ground surface. Gravity will not return you to the ground, as there is none. I've not seen (or remember) videos of characters running with mag boots, so therefore I will proceed under the assumption that it is impossible.
This brings a slight issue to the game: walking speed is the only bipedal speed. It does allow ships and flying to be a faster and more direct movement, but combat will be rather slow on the ground or floaty when using the jetpack.
Now mag-blades: these actually hold up to physics. At all times there will be at least one mag-blade touching the ground at a time. Assuming mag-boots are a thing, I don’t see why these couldn’t. Unlike jetpacks, mag-blades would would experience friction which reduces the time to turn, the size of the curve, and preserves momentum through a turn thereby increasing the speed at which one can go through and come out of a turn.
As far as controls, I would see them very similar to controlling a car. You would control the direction with left and right, forward and back would control speed in relation to the direction of movement. Controls for aiming would be independent through another joystick or mouse aiming. This would create a combat form that is incredibly difficult but rewarding by means of speed and evasion if mastered.
Ultimately station and large ship warfare would evolve from being fights between slow walking players interrupted by the occasional player-on-speeder (as seen in the recent trailer) to fast paced combat that rewards those who put time into learning to move and shoot.
With magnetic boots, it is literally impossible to run in a zero-g environment. The act of running requires there be no feet on the ground between strides. This is problematic when in a zero-g environment. By attempting to run with mag-boots in a zero-g environment, you will effectively push forward and away from the ground surface. Gravity will not return you to the ground, as there is none. I've not seen (or remember) videos of characters running with mag boots, so therefore I will proceed under the assumption that it is impossible.
This brings a slight issue to the game: walking speed is the only bipedal speed. It does allow ships and flying to be a faster and more direct movement, but combat will be rather slow on the ground or floaty when using the jetpack.
Now mag-blades: these actually hold up to physics. At all times there will be at least one mag-blade touching the ground at a time. Assuming mag-boots are a thing, I don’t see why these couldn’t. Unlike jetpacks, mag-blades would would experience friction which reduces the time to turn, the size of the curve, and preserves momentum through a turn thereby increasing the speed at which one can go through and come out of a turn.
As far as controls, I would see them very similar to controlling a car. You would control the direction with left and right, forward and back would control speed in relation to the direction of movement. Controls for aiming would be independent through another joystick or mouse aiming. This would create a combat form that is incredibly difficult but rewarding by means of speed and evasion if mastered.
Ultimately station and large ship warfare would evolve from being fights between slow walking players interrupted by the occasional player-on-speeder (as seen in the recent trailer) to fast paced combat that rewards those who put time into learning to move and shoot.