ps: try to discuss, not to judge subjectively ('laughtable')
I stand by my statement. The entire concept is rooted in a fairytale version of player interactions that don't actually manifest in live server populations. Just like when people say "you can hire somebody to guard your mining team!" or "we could have a bounty system and it would control crime"
It is naïve, wishful thinking that leads to terribly designed games and tons of time wasted on concepts that were a dead end from the jump.
It is theorycrafting a fantasy that doesn't reflect how real people interact with these kinds of systems.
Almost nobody is going to pay you for an off the shelf blueprint.
People might pay you for a ship.
People might pay you to design a ship to their specifications.
Almost nobody is going to buy the instructions to make an ice cream sundae when they can just buy the sundae.
This is why the cookbook industry accounts for a tiny fraction of the restaurant industry, and why most people don't know anyone in the modern world that makes their own clothes. Cooking and Sewing, when you have a "blueprint" and the proper equipment are extremely simple. Anyone can follow a pattern with a sewing machine, and anyone can follow a cooking recipe.
We don't, and we are so averse to these concepts that tons of people have mythologized these once-specialized skills that are so simple we built robots to do them in the 1970s and we still use them to this day. People are now convinced they CAN'T sew or cook despite it being easier than ever in the history of mankind to do so.
It isn't because they can't. Its because they don't want to try. They have other shit they'd rather do. The vast majority of people would rather simply have food or clothes than take the time to make food or clothes. Some people genuinely enjoy the process of creating them, and a very small number of people dedicate themselves fully to the art of doing these things and achieve exceptional results. Results others want and pay a premium price for.
In a game that gives every player everything they need to design a ship, full of players who all want a ship, you have all of the problems you'd have writing a cookbook or selling a dress pattern, on top of the problem that your customer base is far more likely to be the sort of person that enjoys doing the work themselves, because this is a building game.
I find the entire concept of "stealing" a blueprint laughable. Imagine being upset someone "stole" your vertical farm design or door design in minecraft. its a building game. It is designed to make it simple to reproduce even complex objects crafted by hand.