Also, the limited uses of a blueprint (you can read here 'one time use' and have many of them, but maybe you can stack them) promotes ecosystems, where some groups will stay close to some builders corporations, protect them, etc...
I think that 'unlearnable' and 'limited use' BP are much better for the sandbox MMO part of the game. More players interactions, cooperations, more manual things
Then the 'learnable' 'infinite use' BP are much better for the space opera large scale war part of the game, where we care about armies vs armies before anything else.
I d seriously vouch for the first solution given my vision of the game that said
I think that 'unlearnable' and 'limited use' BP are much better for the sandbox MMO part of the game. More players interactions, cooperations, more manual things
Then the 'learnable' 'infinite use' BP are much better for the space opera large scale war part of the game, where we care about armies vs armies before anything else.
I d seriously vouch for the first solution given my vision of the game that said