- Joined
- Sep 27, 2019
- Messages
- 1
The Idea
Unrelated photo below for style
- Adding additional, or more specific resources to a certain component causes it to become overcharged/overclocked.
- Ex. #1: Use a more volatile fuel as propellant and gain a boost accordingly, but also run an additional risk of some kind (e.g. corrosion damage, possibility of component failure).
- Ex. #2: Use a different configuration or type of fuel/coolant rod in a generator in order to change how it functions.
- Ex. #3: Overcharge weapons to increase damage, fire rate, or other stats, but run a risk of some kind (e.g. component failure, instability).
- Making adjustments to a certain device using YOLOL in order to increase it's operational efficiency.
- This would be a much harder feature to implement conceptually, but I thought I'd include it here regardless.
- Ex. #1: Alter the way a reactor/generator functions to increase output while also increasing instability/corrosion.
- Gameplay mechanics like 'more/specific fuel = X amount of boost' would not be very intuitive at a basic level. They would just result in a certain element or fuel source becoming mandatory as you need it to get this extra performance.
- Somehow (I'm not a developer) these mechanics would have to be implemented in a way that allowed real outcomes to be achieved by taking specific risks. Perhaps there could be some sort of gradual system, where the more you push your devices, the greater the risk or chance that the device malfunctions, but I'm not sure how this would work within the scope of the game.
Unrelated photo below for style
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