Beautifully demonstrated in a recent progress video, carrier ships are possible via cargo beams:
While this is quite exciting and remarkable, I am concerned with the viability of actually using this method in practice. While we don't know the specific values of how much power is required to keep a cargo beam going, I imagine the power required to use the number shown in the video to be quite draining and restrictive. Also, the requirement for each fighter to be beamed on 3 sides severely limits and complicates the design possibilities of carrier ships themselves.
So, my suggestion is a new ship component:
Docking Clamps
The idea of this component will be as follows: the carrier ship and fighter ship both have a docking clamp - possibly the carrier having a variant of "place to be docked in" and the fighter having the variant of "thing to be docked" - Once the 2 components come fairly close, the 2 components are drawn together via an electromagnet on the receiving end. Once the fighter is drawn into place, the docking clamp can be engaged, locking the fighter in place.
The benefit of this component over the current method would be that it requires a fraction of the physical space involved in surrounding the docked object in 3 sides of cargo beams, and it requires no power whatsoever once the docked object is locked in place.
Also, while my primary reason for suggesting this component is to make carriers more viable, the component would have many more uses than simply a carrier-fighter pair. Likely, a much more common use will be in cargo containers. The current options for cargo containers seems either tedious (manually bolting down cargo containers) or cumbersome for most ship designs (cargo beams/cargo lock frame). Docking clamps would provide a good middle ground of transporting cargo crates and other objects without having to design an entire ship around the task like the Urchin.
While this is quite exciting and remarkable, I am concerned with the viability of actually using this method in practice. While we don't know the specific values of how much power is required to keep a cargo beam going, I imagine the power required to use the number shown in the video to be quite draining and restrictive. Also, the requirement for each fighter to be beamed on 3 sides severely limits and complicates the design possibilities of carrier ships themselves.
So, my suggestion is a new ship component:
Docking Clamps
The idea of this component will be as follows: the carrier ship and fighter ship both have a docking clamp - possibly the carrier having a variant of "place to be docked in" and the fighter having the variant of "thing to be docked" - Once the 2 components come fairly close, the 2 components are drawn together via an electromagnet on the receiving end. Once the fighter is drawn into place, the docking clamp can be engaged, locking the fighter in place.
The benefit of this component over the current method would be that it requires a fraction of the physical space involved in surrounding the docked object in 3 sides of cargo beams, and it requires no power whatsoever once the docked object is locked in place.
Also, while my primary reason for suggesting this component is to make carriers more viable, the component would have many more uses than simply a carrier-fighter pair. Likely, a much more common use will be in cargo containers. The current options for cargo containers seems either tedious (manually bolting down cargo containers) or cumbersome for most ship designs (cargo beams/cargo lock frame). Docking clamps would provide a good middle ground of transporting cargo crates and other objects without having to design an entire ship around the task like the Urchin.
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