Hey all, here's a clarification regarding Ship Shops (sparked by the Week 30 Progress Notes).
Our vision for Starbase is that any player (or faction) can create content freely and make that available for other players - including Ship Shops. However right now we are still in Alpha, and not all of this is possible yet. We as developers want to support our playerbase by going the required extra mile, meaning that we'll support player-made content to help our vision become a reality a little bit sooner than otherwise would happen.
The first Ship Shop consisting of player-made ships will be introduced soon, and it will be Okim Industries. To date they have created a total of 25 ships, from 10 different designers, which is a great contribution to the game and the community. We've been super happy to see their high-quality designs and decided to give them a Ship Shop of their own. We've already overgrown the original Ship Shop, and as player factions having their own Ship Shops is part of the vision we have for the game, giving Okim Industries their own Ship Shop at this point feels like a logical extension to us.
Two important points:
So what are the requirements for a player faction Ship Shop?
First, one Ship Shop currently holds the following amount of ships (see ship sizes in this image):
Please also note that adding a new Ship Shop will take some time, so if you already have around 10 ships approved and are planning on creating more ships and getting your own Ship Shop, please get in touch with us.
No economical benefit
Currently in Alpha there's generally no economical benefit to having a ship in a Ship Shop, or a faction Ship Shop. There's no royalty generated per-sale or anything like that. We plan to introduce some kind of a royalty scheme in the final game during Early Access.
What about faction visibility?
A faction getting their own Ship Shop is a small advantage in terms of marketing that faction and recruiting for it, we acknowledge that. However since there's no economical benefit, we feel that this is only a problem during Alpha, when there's a lot of "firsts" and the playerbase is limited. Once we start inviting more players this problem is alleviated, especially when we invite bigger groups/factions who already have their own plans outside of the game. We'll keep an eye on the situation and will make changes if needed.
Can individual players also get their own Ship Shops?
Yes, if they meet the ship amount requirements.
Our vision for Starbase is that any player (or faction) can create content freely and make that available for other players - including Ship Shops. However right now we are still in Alpha, and not all of this is possible yet. We as developers want to support our playerbase by going the required extra mile, meaning that we'll support player-made content to help our vision become a reality a little bit sooner than otherwise would happen.
The first Ship Shop consisting of player-made ships will be introduced soon, and it will be Okim Industries. To date they have created a total of 25 ships, from 10 different designers, which is a great contribution to the game and the community. We've been super happy to see their high-quality designs and decided to give them a Ship Shop of their own. We've already overgrown the original Ship Shop, and as player factions having their own Ship Shops is part of the vision we have for the game, giving Okim Industries their own Ship Shop at this point feels like a logical extension to us.
Two important points:
- We will create Ship Shops for any faction that fulfills the requirements (see below)
- The "regular" Ship Shop is still at a slightly better location (we'll see later if we want to boost it a bit more)
So what are the requirements for a player faction Ship Shop?
First, one Ship Shop currently holds the following amount of ships (see ship sizes in this image):
- 5 large
- 11 medium
- 10 small
Please also note that adding a new Ship Shop will take some time, so if you already have around 10 ships approved and are planning on creating more ships and getting your own Ship Shop, please get in touch with us.
No economical benefit
Currently in Alpha there's generally no economical benefit to having a ship in a Ship Shop, or a faction Ship Shop. There's no royalty generated per-sale or anything like that. We plan to introduce some kind of a royalty scheme in the final game during Early Access.
What about faction visibility?
A faction getting their own Ship Shop is a small advantage in terms of marketing that faction and recruiting for it, we acknowledge that. However since there's no economical benefit, we feel that this is only a problem during Alpha, when there's a lot of "firsts" and the playerbase is limited. Once we start inviting more players this problem is alleviated, especially when we invite bigger groups/factions who already have their own plans outside of the game. We'll keep an eye on the situation and will make changes if needed.
Can individual players also get their own Ship Shops?
Yes, if they meet the ship amount requirements.
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