PTU Update 22.2.2022 (PTU Build 803)

AuraFB

Community Manager
Frozenbyte
Joined
Aug 9, 2019
Messages
102
#1
ptu_803.png


Note: this update is significantly larger than normal, around 24 GB. Prepare for a longer download time.

New features
  • Towing Beam
    • Towing Beam can tow ships and only ships
    • Only one ship can tow one additional ship at a time
    • The device consumes electricity in relation to the mass of the ship it's towing, 1000 kg mass requires 3 electricity per second

Audio
  • Added "Loop Ambience" volume setting
  • Added UI sounds for chat window and settings
  • Added missing UI sounds for quickbars and associated submenus
  • Added UI sounds to Ship Designer
  • Fixed an issue with rifle weapons making zoom in/zoom out sounds without actually zooming
  • Updated Shotgun shooting sounds
  • Updated Pickaxe swing sound timings

Animations
  • Polished sit tool normal and relaxed aim animations
  • Polished tool sit normal and relaxed aim poses
    • Sitting and aiming around should now move smoothly
  • Polished pickaxe stand and crouch relaxed
  • Polished rifle stand and crouch relaxed
  • Polished rocketlauncher sit normal and relaxed
  • Modified pistol prone normal and relaxed animations
    • Aimings should now be smoother and left hand should now stay in its place when changing from default to relaxed state
  • Tool crouch normal and relaxed aim animations polish
  • Pistol crouch relaxed aim animations polish
  • Rifle crouch aim animations polish
    • Lower body movement unified. Pelvis and knees should now move smoothly and similar compared to each other
  • Tripod gunner (autocannon) stand aim animations polished
  • Tripod gunner (autocannon) crouch aim animations polished
  • Tripod gunner (autocannon) sit aim animations polished
  • Tripod stand aim animations polished
  • Tripod crouch aim animations polished
  • Tripod sit aim animations polished
    • All these animation sets should now work more smoothly. Fixed some minor issues and polished movement overall.

Crafting and Research
  • New modules added to the Research Tree:
    • Edge Corner Inner
    • Edge Junction
    • Slope Corner Outer
    • Slope Corner Inner
    • Slope Turn Inner
    • Slope Turn Outer
    • Slope Junction
    • Ramp Corner Outer (Gentle)
    • Ramp Corner Inner (Gentle)
    • Ramp Turn Outer (Gentle)
    • Ramp Turn Inner (Gentle)
    • Ramp Corner Outer (Steep)
    • Ramp Corner Inner (Steep)
    • Ramp Turn Outer (Steep)
    • Ramp Turn Inner (Steep)
    • Bench Extension (Smart Casual)
    • Bench End Right (Smart Casual)
    • Bench End Left (Smart Casual)
    • Bench Curve Outer (Smart Casual)
    • Bench Curve Inner (Smart Casual)
    • Counter Chair (Smart Casual)
    • Table (Smart Casual)
    • Coffee Table (Smart Casual)
    • Shelf (Smart Casual)
    • Counter (Smart Casual)
    • Counter Curve Outer (Smart Casual)
    • Counter Curve Inner (Smart Casual)
    • Bench A (Industrial)
    • Bench B (Industrial)
    • Chair (Industrial)
    • Office Chair (Industrial)
    • Counter Chair (Industrial)
    • Side Table (Industrial)
    • Table (Industrial)
    • Counter (Industrial)
    • Shelf (Industrial)
    • Shelf Wall (Industrial)
    • Shelf Wall Long (Industrial)
    • Modular Pillar A (Industrial)
    • Modular Pillar B (Industrial)
    • Modular Pillar Slanted A (Industrial)
    • Modular Pillar Slanted B (Industrial)
    • Modular Pillar Corner (Industrial)
    • Panel Long (Industrial)
    • Panel Medium (Industrial)
    • Panel Short (Industrial)

Easy Build Mode
  • Fixed an issue where M2 removal would stop working
  • Fixed an issue that caused Station Easy Build Mode area borders to fade out when the player was in a corner area even though they were still in the building zone

Devices
  • Paint Tool
    • Added Area Paint mode
    • Fixed an issue where Paint Tool became unusable after painting Stations
    • Paint Tool now works on ships outside of Safe Zone without requiring access to the ship
  • Cable Tool
    • Fixed an issue where the tool was collecting more Cable ammo than was placed down
  • Reconstruction Machine
    • Fixed an issue that prevented a second player from linking to the machine
  • Fuel Rod
    • Fixed Fuel Rod explosion push radius being too small to exist

Gameplay
  • Updated hitbox system for player characters. Projectiles, melee and mining laser use the new system. Also hitboxes should not lag behind players anymore
  • Fixed an issue where Ship/Station owner could not enter the Safe Zone with a Ship if a player without access rights exits the game while standing on the Ship
  • Fixed an issue where objects and ships were despawned in Moon craters
  • Fixed an issue where players sitting on chairs ignored any object collisions
  • Fixed an issue where Weapon projectiles could pass through ship LODs and kill player characters
  • Revamped Exorium and Charodium Ore art and models

Inventory
  • Fixed an issue that caused dragged items to drop while moving on a fast ship
  • Fixed an issue where reloadable tools (Bolt, Cable, Pipe) magazines could not be filled with their respective ammo stacks
  • Fixed a crash that occured when picking up items to a Station Storage

Missiles and Torpedoes
  • Fixed an issue where the sounds were not moving with the missile
  • Missiles will now disappear if they hit players or objects while safety is on
  • Removed "Detonate"-field from all fuses

Player Stations
  • Player stations should now load their far LODs and be visible from further than 1.5km away
  • Fixed an issue where the Station Foundation Projector did not complete creation of the station if the button was spammed
  • Fixed an issue where the Station Foundation Projector could delete the station upon server restart

Ships
  • Fixed an issue where Thrusters not fully bolted to frame consumed resources without thrust
  • Fixed an issue where Ship velocities were affected by frame rates
  • Updated:
    • Manta
    • Mustang
    • The Manta-DC
    • Buffalo
    • Marmot-TNK
  • Added description:
    • Hexxer
    • Shifter
  • Updated descriptions
    • Hellfire M2
    • On9-Duck
  • Changed name:
  • Hellfire to Hellfire M2
  • Added to Rando 1:
    • Shifter
    • Phat Roadster
  • Added to K-Bot:
    • Komatsu T2
    • SkipJack
    • Ramora
    • Batfish
    • Atolla
  • Added to OKI 2
    • Mammoth II W
  • Removed from OKI 2
    • Moonfish Quadro
  • Moved:
    • Kuitara Explorer from OKI 1 to OKI 2
    • Hopbox LCOT202 from OKI 2 to OKI 1
    • Consultor II LMOT402 from OKI 2 to OKI 1

Ship Designer
  • Creating a new module from selection even if the selection contains modules parented under one of the selected modules now allowed

Tripods
  • Fixed an issue where picked up Tripods sometimes disappeared from inventory
  • Fixed an issue that caused Easy Build Mode to be usable while operating a Tripod
  • Fixed an issue with Tripod Weapons not being attachable to Tripods via the Tripod Handle
  • Prevented attaching damaged Tripod Weapons to Tripods

UI
  • Small update to the translations of all languages

Weapons
  • Remote Explosives
    • Now turn planet and asteroid ores into nuggets
  • Revolver
    • Damage changed from 75 to 65
  • Rail Rifle
    • Damage changed from 125 to 150

YOLOL
  • Fixed empty strings (inputted as "") being parsed as strings containing two quotation marks instead of being empty

PTU Only
  • Added Tripod Laser and Tripod Plasma weapons
  • Tripod Railgun Projectile Energy Increased from 1080 to 2400
  • Tripod Railgun Electricity Usage Increased from 900 to 3000
 
Last edited by a moderator:

SubaruSama

Veteran endo
Joined
Apr 20, 2020
Messages
115
#2
make the patch smaller, my internet it too slow, now I have to wait for quite a while to get to the nice stuff :cry:
 
Joined
May 14, 2020
Messages
7
#6
  • Fixed an issue where Ship velocities were affected by frame rates
    Huge change. I remember testing this with Quevin waaaaaay back in CA. Had my largest hauler and his smallest fighter flying side-by-side. Both our GPSs said 150m/s, and that was dependent on our in-game clock rates which were slowed by our respective fps. In actuality, I was traveling at ~80m/s irl time and he was at ~145m/s. This is a big fix, thank you, because it makes us hauling types move faster :p
 

ChaosRifle

Veteran endo
Joined
Aug 11, 2020
Messages
227
#7
Player stations should now load their far LODs and be visible from further than 1.5km away
OMG YES.


I really appreciate you documenting things like updating the hitboxes and changing how speed is handled this time, that while in most cases wont be noticed right now, are really good to know, and shows the work being done under-the-hood.
 
Last edited:
Joined
Nov 12, 2020
Messages
3
#8
I would like to File a bug report.

strings inputted as "" are being parsed as empty.

Seems like the more ideal way to fix this, is to stop putting in "" in the edit box when the user puts in nothing.

This way "Stack" actually displays "Stack" with quotes. And Stack produces Stack , without quotes.
 
Last edited:

mikan

Well-known endo
Joined
Oct 1, 2021
Messages
69
#9
Can the towed beam pull someone else's ship? If not, will it be used to combine two ships into one? Are you still developing capital ships and alloy furnaces?
 

Kenetor

Master endo
Joined
Aug 9, 2019
Messages
336
#12
It doesnt work on new stations either.
well that's an F right there.

Also FB what happened to station renaming, I see you have changed the naming convention on the PTU for stations, but we ourselves cant yet rename despite this being supposedly complete weeks ago?
 

ChaosRifle

Veteran endo
Joined
Aug 11, 2020
Messages
227
#13
Updated hitbox system for player characters.
Working well so far, I like it
Fixed an issue where Weapon projectiles could pass through ship LODs and kill player characters
Best change here I think, so far its working. thank you so much <3
Fixed an issue where players sitting on chairs ignored any object collisions
I know a lot of people are happy to see this gone, thanks!
Added UI sounds to Ship Designer
}
SSC sounds like I am squishing jello now... Can we get an option to turn this off? I find it very distracting.
Added UI sounds for chat window and settings
Again, I find this extremely distracting. Typing sounds as well. Need an option to turn this off.
Added "Loop Ambience" volume setting
THANK YOU! <3
 
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