Note: this update is significantly larger than normal, around 24 GB. Prepare for a longer download time.
New features
- Towing Beam
- Towing Beam can tow ships and only ships
 - Only one ship can tow one additional ship at a time
 - The device consumes electricity in relation to the mass of the ship it's towing, 1000 kg mass requires 3 electricity per second
 
 
Audio
- Added "Loop Ambience" volume setting
 - Added UI sounds for chat window and settings
 - Added missing UI sounds for quickbars and associated submenus
 - Added UI sounds to Ship Designer
 - Fixed an issue with rifle weapons making zoom in/zoom out sounds without actually zooming
 - Updated Shotgun shooting sounds
 - Updated Pickaxe swing sound timings
 
Animations
- Polished sit tool normal and relaxed aim animations
 - Polished tool sit normal and relaxed aim poses
- Sitting and aiming around should now move smoothly
 
 - Polished pickaxe stand and crouch relaxed
 - Polished rifle stand and crouch relaxed
 - Polished rocketlauncher sit normal and relaxed
 - Modified pistol prone normal and relaxed animations
- Aimings should now be smoother and left hand should now stay in its place when changing from default to relaxed state
 
 - Tool crouch normal and relaxed aim animations polish
 - Pistol crouch relaxed aim animations polish
 - Rifle crouch aim animations polish
- Lower body movement unified. Pelvis and knees should now move smoothly and similar compared to each other
 
 - Tripod gunner (autocannon) stand aim animations polished
 - Tripod gunner (autocannon) crouch aim animations polished
 - Tripod gunner (autocannon) sit aim animations polished
 - Tripod stand aim animations polished
 - Tripod crouch aim animations polished
 - Tripod sit aim animations polished
- All these animation sets should now work more smoothly. Fixed some minor issues and polished movement overall.
 
 
Crafting and Research
- New modules added to the Research Tree:
- Edge Corner Inner
 - Edge Junction
 - Slope Corner Outer
 - Slope Corner Inner
 - Slope Turn Inner
 - Slope Turn Outer
 - Slope Junction
 - Ramp Corner Outer (Gentle)
 - Ramp Corner Inner (Gentle)
 - Ramp Turn Outer (Gentle)
 - Ramp Turn Inner (Gentle)
 - Ramp Corner Outer (Steep)
 - Ramp Corner Inner (Steep)
 - Ramp Turn Outer (Steep)
 - Ramp Turn Inner (Steep)
 - Bench Extension (Smart Casual)
 - Bench End Right (Smart Casual)
 - Bench End Left (Smart Casual)
 - Bench Curve Outer (Smart Casual)
 - Bench Curve Inner (Smart Casual)
 - Counter Chair (Smart Casual)
 - Table (Smart Casual)
 - Coffee Table (Smart Casual)
 - Shelf (Smart Casual)
 - Counter (Smart Casual)
 - Counter Curve Outer (Smart Casual)
 - Counter Curve Inner (Smart Casual)
 - Bench A (Industrial)
 - Bench B (Industrial)
 - Chair (Industrial)
 - Office Chair (Industrial)
 - Counter Chair (Industrial)
 - Side Table (Industrial)
 - Table (Industrial)
 - Counter (Industrial)
 - Shelf (Industrial)
 - Shelf Wall (Industrial)
 - Shelf Wall Long (Industrial)
 - Modular Pillar A (Industrial)
 - Modular Pillar B (Industrial)
 - Modular Pillar Slanted A (Industrial)
 - Modular Pillar Slanted B (Industrial)
 - Modular Pillar Corner (Industrial)
 - Panel Long (Industrial)
 - Panel Medium (Industrial)
 - Panel Short (Industrial)
 
 
Easy Build Mode
- Fixed an issue where M2 removal would stop working
 - Fixed an issue that caused Station Easy Build Mode area borders to fade out when the player was in a corner area even though they were still in the building zone
 
Devices
- Paint Tool
- Added Area Paint mode
 - Fixed an issue where Paint Tool became unusable after painting Stations
 - Paint Tool now works on ships outside of Safe Zone without requiring access to the ship
 
 - Cable Tool
- Fixed an issue where the tool was collecting more Cable ammo than was placed down
 
 - Reconstruction Machine
- Fixed an issue that prevented a second player from linking to the machine
 
 - Fuel Rod
- Fixed Fuel Rod explosion push radius being too small to exist
 
 
Gameplay
- Updated hitbox system for player characters. Projectiles, melee and mining laser use the new system. Also hitboxes should not lag behind players anymore
 - Fixed an issue where Ship/Station owner could not enter the Safe Zone with a Ship if a player without access rights exits the game while standing on the Ship
 - Fixed an issue where objects and ships were despawned in Moon craters
 - Fixed an issue where players sitting on chairs ignored any object collisions
 - Fixed an issue where Weapon projectiles could pass through ship LODs and kill player characters
 - Revamped Exorium and Charodium Ore art and models
 
Inventory
- Fixed an issue that caused dragged items to drop while moving on a fast ship
 - Fixed an issue where reloadable tools (Bolt, Cable, Pipe) magazines could not be filled with their respective ammo stacks
 - Fixed a crash that occured when picking up items to a Station Storage
 
Missiles and Torpedoes
- Fixed an issue where the sounds were not moving with the missile
 - Missiles will now disappear if they hit players or objects while safety is on
 - Removed "Detonate"-field from all fuses
 
Player Stations
- Player stations should now load their far LODs and be visible from further than 1.5km away
 - Fixed an issue where the Station Foundation Projector did not complete creation of the station if the button was spammed
 - Fixed an issue where the Station Foundation Projector could delete the station upon server restart
 
Ships
- Fixed an issue where Thrusters not fully bolted to frame consumed resources without thrust
 - Fixed an issue where Ship velocities were affected by frame rates
 - Updated:
- Manta
 - Mustang
 - The Manta-DC
 - Buffalo
 - Marmot-TNK
 
 - Added description:
- Hexxer
 - Shifter
 
 - Updated descriptions
- Hellfire M2
 - On9-Duck
 
 - Changed name:
 - Hellfire to Hellfire M2
 - Added to Rando 1:
- Shifter
 - Phat Roadster
 
 - Added to K-Bot:
- Komatsu T2
 - SkipJack
 - Ramora
 - Batfish
 - Atolla
 
 - Added to OKI 2
- Mammoth II W
 
 - Removed from OKI 2
- Moonfish Quadro
 
 - Moved:
- Kuitara Explorer from OKI 1 to OKI 2
 - Hopbox LCOT202 from OKI 2 to OKI 1
 - Consultor II LMOT402 from OKI 2 to OKI 1
 
 
Ship Designer
- Creating a new module from selection even if the selection contains modules parented under one of the selected modules now allowed
 
Tripods
- Fixed an issue where picked up Tripods sometimes disappeared from inventory
 - Fixed an issue that caused Easy Build Mode to be usable while operating a Tripod
 - Fixed an issue with Tripod Weapons not being attachable to Tripods via the Tripod Handle
 - Prevented attaching damaged Tripod Weapons to Tripods
 
UI
- Small update to the translations of all languages
 
Weapons
- Remote Explosives
- Now turn planet and asteroid ores into nuggets
 
 - Revolver
- Damage changed from 75 to 65
 
 - Rail Rifle
- Damage changed from 125 to 150
 
 
YOLOL
- Fixed empty strings (inputted as "") being parsed as strings containing two quotation marks instead of being empty
 
PTU Only
- Added Tripod Laser and Tripod Plasma weapons
 - Tripod Railgun Projectile Energy Increased from 1080 to 2400
 - Tripod Railgun Electricity Usage Increased from 900 to 3000
 
								
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