Okay when game comes out in EA i plan on learning yolo to my best, i haven't played around with it in CA at all yet, because well it is a bit overwhelming to me. So I like to come up with ideas and pass it along to those that do know this language in the game to see if it is possible. I got a small list of things that I am curious about, and please feel free to give me as much detail on them as you see fit. Since i don't know this language I can't really debate it with anyone, nor really comment back on it, so i may have questions.
1. Can Yolo as of right now have any means of tracking an object?
2. Can an independant Network exist through the current Yolo code? An example would be a large player faction linking their own private information between stations, ships and capital ships, information that can be stored like a database and only accessed to those who can access the network(faction or company members).
3. I know a certain amount of basic AI can be done in since of repeated sequences like factory machines but is it possible it can do forms of prediction. For instance can a mining ship be programmed to use auto features that it can mine on its own but more importantly identify better nodes to harvest instead of just anything it comes across?(this one may be stretching it)
4. Is it possible to import your own code into someone else code. For instance is number 2 can be done, can players implement their own code into an existing code of another player still have function?
If you need to me elaborate more i will do my best, i will have more questions later on as time goes by. I know some of these may seem far fetch, but i dont know the system so what i think may be farfetched could be possible or vise versa. Any info is very much appreciated as well as debate between coders is extremely welcomed. Thank you!
1. Can Yolo as of right now have any means of tracking an object?
2. Can an independant Network exist through the current Yolo code? An example would be a large player faction linking their own private information between stations, ships and capital ships, information that can be stored like a database and only accessed to those who can access the network(faction or company members).
3. I know a certain amount of basic AI can be done in since of repeated sequences like factory machines but is it possible it can do forms of prediction. For instance can a mining ship be programmed to use auto features that it can mine on its own but more importantly identify better nodes to harvest instead of just anything it comes across?(this one may be stretching it)
4. Is it possible to import your own code into someone else code. For instance is number 2 can be done, can players implement their own code into an existing code of another player still have function?
If you need to me elaborate more i will do my best, i will have more questions later on as time goes by. I know some of these may seem far fetch, but i dont know the system so what i think may be farfetched could be possible or vise versa. Any info is very much appreciated as well as debate between coders is extremely welcomed. Thank you!