remote control and Yolol more parameters

Joined
Jan 27, 2020
Messages
38
#1
Space ship module may need secure wireless control unit for remote control.

Therefore player can develop drones such as mining drones, combat drones, guards, Sentry post.

would yolol support user define function to improve the performance of the ship module control. this is important. we may also need sensor data of some unkonwn attributes of objects likes positions, speed, angle or something else.
 

ST2005

Learned-to-sprint endo
Joined
Aug 9, 2019
Messages
22
#2
Uhh, is that suggestion? It's just i found it while filtering by "unanswered". Whatever it is, yolol freezes when nobody stands near it. You are 1 km away from it and nobody is close? Yolol dies. But if someone stays afk near it, it will work, yet if someone is near the ship, it'd be better to control it manually. Suggestion is ok but metausers might use it to make game lag.
 
Joined
Mar 17, 2020
Messages
18
#3
We still dont know what designer wants,maybe they just want every links in the production and every chain is manual :V
 
Joined
Apr 23, 2020
Messages
136
#4
Uhh, is that suggestion? It's just i found it while filtering by "unanswered". Whatever it is, yolol freezes when nobody stands near it. You are 1 km away from it and nobody is close? Yolol dies. But if someone stays afk near it, it will work, yet if someone is near the ship, it'd be better to control it manually. Suggestion is ok but metausers might use it to make game lag.


It's so unfortunate that it's a pity.

,YOLOL hibernates away from the player, causing automation plant errors, navigation failures, and the lighthouse to be on duty.

That's too bad.
 
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