Ship speed, max speed and thruster spam

Joined
Aug 18, 2019
Messages
15
#23
Doesn't it make sense that the bigger ships are slower, it makes much more sense than to have every ship going ZZOOMM
No. Small ships should be more maneuverable, and capable of short-term bursts of speed, but any ship should be capable of high speed when cruising to a far away destination, and bigger ships should be able to fit more cost-efficient thrusters.
 

five

Master endo
Joined
Jun 15, 2020
Messages
293
#24
No. Small ships should be more maneuverable, and capable of short-term bursts of speed, but any ship should be capable of high speed when cruising to a far away destination, and bigger ships should be able to fit more cost-efficient thrusters.
agreed. I does not make any physical sense that a big ass ship with a worse thrust/weight ratio can turn quicker than an small fighter. I want to an example in real life: big touring busses have around 600-800hp, sport cars like a Porsche 911 GT3 RS have around 500 hp, still the Porsche is quicker around tracks, because he is lighter and build for these quick turns
 

Walord

Active endo
Joined
Jan 31, 2020
Messages
33
#25
@Verbatos you have my thoughts correct, but if you had a speedometer telling you you are moving in the x direction at a rate of 150ms and also reading 150ms in the y direction you are most certainly moving at 212.1ms in the xy direction. That is simple geometry. The big question is how the game is coded.
its a vector, and the lenght of the vector of your ship will not go past 150m/s whatever happens, if you have thrusters that are angled relative to the forward of your ship, they wont be as efficient for going forward but when needed they can give sideway thrust
even if your ship could theoretically go 300m/s, it wont
another way to see it, since we cant go past 150 m/s, your result of 212 cannot happen in this game, so lets do it backward, on the xy direction you are going 150, which mean on the x you're going somewhere around 106 and same for the y axis (that is if you have an angle of 45 degree from the x axis)
it is indeed simple geometry and basic logical thinking
 
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Venombrew

Master endo
Joined
Aug 9, 2019
Messages
261
#26
agreed. I does not make any physical sense that a big ass ship with a worse thrust/weight ratio can turn quicker than an small fighter. I want to an example in real life: big touring busses have around 600-800hp, sport cars like a Porsche 911 GT3 RS have around 500 hp, still the Porsche is quicker around tracks, because he is lighter and build for these quick turns
Porsche is going to out preform a bus in any situation other than amount of people it can hold. you take another vehicle break it down closer to a porsche size like a jeep, which will still fail on maunvering capabilities in comparison. jeep will infact flip on those same turns, regardless of vehicle they still have to follow the rules of inertia which also exist in space, I=L/W. but there is another form of resistance that we dont see in space and that is gravity. that resistance on earth helps in deciding factors of how we design in shape, while on earth. this is about one of the few rules that don't apply in space or at least shouldn't. Another factor when comparing flying ships on earth vs space is aeordynamics, which only exist on earth and not in space.

so on earth, designing 2 porsches exactly the same except one has a blockier build will mean the difference in turning where is in space, gravity having no effect. i can build a blocky ship in space and have about same turning capabilities as others since those restraints aren't there.
 
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