I have never in my life seen somebody post this much about a game they publicly claim is boring.
It's not about the whole game, It's about combat part.
If the whole game concept was boring - I wouldnt've been here)
That's a big difference.
Honestly I'm not even sure why anyone should argue whether the game mechanics are primitive or not, that's kind of subjective
Uhm, I just make parallels to other space combat games.
Space engineers - people complain about stupid deathbricks.
Empyrion - people complain about stupid deathbricks.
Star Citizen - devs intentionally did not implement autotargeting. And now people complain about combat being just point and click (especially for multicrew ships). And here is Starbase with no-autoaim, no-cameras polcy digging itself the same grave.
And now look at Elite Dangerous. It has autoaim. But the combat is more about maneuvering, then shooting, so it does not matter.
Look at "from the depths". Ok, not a space game. But the variety of weapons (different ranges, autoaim on some, no autoaim on others, missiles) make people create completely different weapon platform designs. Compare that to current Starbase builds - everyone is just trying to create the same meta fighter.
And Stormworks. It has no weapons yet at all! The only way you can damadge another vehicle is by ramming it with something. And still, people have already built SAM-s, AA missiles, ballistic missiles, cruise missiles, targeting platforms (laser/gps/radar) on ships, planes, helis, etc. etc.
If you think about it - it's kinda insane that a sandbox game with NO proper weapons implemented have more variety of complex weapon systems developed by players then those "space combat" sandboxes like Space engineers and Empyrion.
I'm just really worried that Starbase would make same mistakes.