As someone who have a fair bit of experience with pvp from Space Engineers, on survival servers with different speed settings and all.
If render range is 5km, and an object would be traveling at 150m/s, that gives you 33.33 seconds to get out of it's way. That is if it renders in right away. I assume there will be some delay while it is syncing up, same as Space Engineers streaming in ships and such is. So say it takes 5 sec for a complex ship or something to render in. Then you need to actually see it as well and then react to it. If you are not at the flight controls, then you are in an even worse position.
So with the render range being as low as 5km, the fact that it is hard to reach and maintain 150m/s is good.
That being said, 5km is very low for flying around and looking for things in space, so I'm hoping it can be upped to 7500-10,000m.
And when it comes down to "space jam", I worry that it will force the annoying star wars style of "aero dynamic dogfights in space" style, rather than the turn drift and burn sideways style of Space Engineers. Same as the flight/fighting style of the Starfury in Babylon 5, or Vipers drifting through space while turning sideways and shooting up the resurrection ship in BSG. If space jam is instant and kill the speed of light grids fast, then that will be a big bummer for small grids imo. And so I am hoping that it has a delay before it takes effect, and that the effect is very slow and/or gradual.
If render range is 5km, and an object would be traveling at 150m/s, that gives you 33.33 seconds to get out of it's way. That is if it renders in right away. I assume there will be some delay while it is syncing up, same as Space Engineers streaming in ships and such is. So say it takes 5 sec for a complex ship or something to render in. Then you need to actually see it as well and then react to it. If you are not at the flight controls, then you are in an even worse position.
So with the render range being as low as 5km, the fact that it is hard to reach and maintain 150m/s is good.
That being said, 5km is very low for flying around and looking for things in space, so I'm hoping it can be upped to 7500-10,000m.
And when it comes down to "space jam", I worry that it will force the annoying star wars style of "aero dynamic dogfights in space" style, rather than the turn drift and burn sideways style of Space Engineers. Same as the flight/fighting style of the Starfury in Babylon 5, or Vipers drifting through space while turning sideways and shooting up the resurrection ship in BSG. If space jam is instant and kill the speed of light grids fast, then that will be a big bummer for small grids imo. And so I am hoping that it has a delay before it takes effect, and that the effect is very slow and/or gradual.