Starbase Progress Notes: Week 10 (2021)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 10 (2021)
March 8th - 12th

Hello everyone. Here are the progress notes of week 10 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • Weapons no longer leave empty magazines in inventory when the magazine is spent
  • Players are no longer able to punch while in cursor mode
  • Details on material refining process has been worked on
  • Salvage Collector (part of the refining process) design has been started
  • Material Point Scanner has been tested on asteroids, devices and other objects after committed fixes
  • Work on Large Generator continues, current assets have been tested
  • Missile design and launch testing, removing speed inherit fixed some issues with missiles colliding with ships
User Interface
  • Mission invitation and accepting logic has been updated, players accept mission and accepted players are invited by officer
Other
  • Floating resource bridges in one of ther Robur's refill stations have been placed in their correct location
  • Several updates have been made to player ship shops: new ships have been added and some ship placements have been changed
  • Kodiak and Serf spaceships have been updated

Code

Gameplay
  • Quality of life fixes to "facing to up" orientation bind have been made
  • Initial resource network support for material gasses (not yet available in game)
  • Server support for resource generating devices has been worked on
  • Various issues with tripod weapon magazine handling have been fixed
User Interface
  • Mail server support for receiving attachments has been finished
In-game Designers
  • Initialization order related issues that occurred when opening certain maps in the Spaceship Designer have been fixed
  • Issues that caused entering the Station Designer to get stuck with larger stations have been fixed

Art

Animations and Emotes
  • Work on improving midair animations continues
Stations and Cities
  • Level art for planet city barricade modules has been made
  • OKI and Rando ship shop identifying holograms have been updated
  • Work on Skyscraper Roof 04 interior has started
Other
  • Work on Exorium processing unit model is nearly complete
  • Visual and performance updates to Warp Gate entry VFX

Gallery

Week10_2021_Starbase_large_generator_asset_test.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
741
#5
The large gen looks to be the same size as plasma thruster (6x6x6m)
So if they are equally mass efficient as small gens, that's around 300k power.
So with current limits, you'll never need more than one per ship (unless you're mass-printing).

IMO it's more interesting to design ships with few more parts. Not as many as now, but around 3-10.

Could we get medium generator and medium modular thruster instead (3x3m or 2x2m)? Medium-size ships seems to be left behind a lot.

Also more parts that aren't perfect cubes.
 
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Kodey

Veteran endo
Joined
Jun 13, 2020
Messages
193
#6
Awesome stuff! Can’t wait to make a a giant destroyer with the large generator!
(Also more medium sized stuff would be great, like what Calen suggested)
 

ZatriX

Learned-to-sprint endo
Joined
Jan 18, 2021
Messages
22
#7
Mmm, refineries... so we can expect pure Xalium bars shipments, for example? )
 

Mutleyx

Veteran endo
Joined
May 22, 2020
Messages
144
#9
I have a printing ship that currently has 36 fuel chambers and 108 generators.... be interesting to see if these can adequately be replaced by a large gen or two...
 
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MAXD

Veteran endo
Joined
Mar 13, 2020
Messages
104
#11
Didnt see large fuel rod , large generators dont use rods?
and manufacture is finally been working on.
Hope we can complete manufacture before early access.
 

Naija

Learned-to-sprint endo
Joined
Aug 16, 2019
Messages
22
#13
love the improvement on handheld weapon magazines. Would it be possible to add the capability to combine partially empty magazines together? and if one magazine is left empty after the combination then that mag is deleted? Also looking forward to missiles launching properly.
 

Mutleyx

Veteran endo
Joined
May 22, 2020
Messages
144
#14
I'm a little confused that there is no mention of the ship-shop submission changes that were said to be coming?
 
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