Starbase Progress Notes: Week 13 (2021)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 13 (2021)
March 29th - April 2nd

Hello everyone. Here are the progress notes of week 13 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • Triangle and Box thruster nozzles now affect thruster's total thrust
  • Buying blueprint chips with custom blueprints has been tested and improvements were designed
  • Design for registering spaceships as owned if they have been built outside of Spaceship Designer has been started
  • Free-form building in moon has been tested and improvements have been designed
  • Design for solid version of pipes and cables that can transfer resources and data continues
User Interface
  • Company medal awards and medal creator have been designed
  • Company ship access control has been designed
  • Using premade parts for Ship Designer purchases has been implemented

Code

Gameplay
  • Universal Tool optimizations have been made - Asteroid material queries should not cause FPS deflation
  • Ship transponders color code have been expanded to stations and lots
  • Two new ore slots have been added to mining backpack
  • Tripod functionality has been worked on
  • The objectives of the Demolition job tutorial have been revamped: All tools spawn right at the beginning and all four ships have separate objectives
  • Being able to restart the tutorial after completing it without first resetting the progress in the settings have been fixed
  • Jobs not being in tutorial mode after relogging with the tutorial active have been fixed
  • The Demolition job tutorial now shows usage hint for the currently active tool
User Interface
  • Page for editing mission settings have been worked on
  • Ship Manager's Access page has been worked on

Art

Animations and Emotes
  • Work on new prone transition animations continues
Stations and Cities
  • Windowed submodules have been updated in grid slots
  • Skyscraper Roof module 04 has been finished
  • Old window assets have been replaced in Skyscraper roof modules
Other
  • More rocks have been added for Moon Type 4
  • Rock spawn logic adjustments have been made for Elysium
  • Salvage collector asset has been created
  • Inventory icons for station and ship blueprint chips have been created
  • Auto snap icon for Ship Designer has been created
  • Relative sizing of all explosive propellant VFX have been updated, visual and optimization updates have also been made
  • Significant optimization/rework of remote explosive VFX when multiple detonations are combined up close

Gallery

Week13_2021_Starbase__moon_atmo.jpg Week13_2021_Starbase_city.jpg Week13_2021_Starbase_New_Moon.jpg Week13_2021_Starbase_Red_Moon.jpg Week13_2021_Starbase_red_moon_atmo_wip2.jpg Week13_2021_Starbase_salvage_collector.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

Mutleyx

Veteran endo
Joined
May 22, 2020
Messages
144
#2
No mention of the "ship shop rework" that was announced a few weeks back - is that still in progress?
 

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#3
No mention of the "ship shop rework" that was announced a few weeks back - is that still in progress?
Wasn't mentioned in the notes, but art-wise everything is ready for them, should be up in-game early next week hopefully (y)
 

Okim

Frozenbyte Developer
Frozenbyte
Joined
Sep 11, 2019
Messages
44
#5
What was this ship shop rework stuff about? Apparently i've missed it...
 

Torokin

Active endo
Joined
Mar 20, 2020
Messages
27
#7
That moon city in the gallery looks absolutely stunning! I'm so excited to see what people will create in this game.
 

neckster

Learned-to-sprint endo
Joined
Nov 18, 2020
Messages
23
#10
Please give the team kudos for a job well done. You are doing a great job! Really appreciate the communication from you guys.
 
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