Starbase Progress Notes: Week 13 (2021)
March 29th - April 2nd
Hello everyone. Here are the progress notes of week 13 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
March 29th - April 2nd
Hello everyone. Here are the progress notes of week 13 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
- Triangle and Box thruster nozzles now affect thruster's total thrust
- Buying blueprint chips with custom blueprints has been tested and improvements were designed
- Design for registering spaceships as owned if they have been built outside of Spaceship Designer has been started
- Free-form building in moon has been tested and improvements have been designed
- Design for solid version of pipes and cables that can transfer resources and data continues
- Company medal awards and medal creator have been designed
- Company ship access control has been designed
- Using premade parts for Ship Designer purchases has been implemented
Code
Gameplay
- Universal Tool optimizations have been made - Asteroid material queries should not cause FPS deflation
- Ship transponders color code have been expanded to stations and lots
- Two new ore slots have been added to mining backpack
- Tripod functionality has been worked on
- The objectives of the Demolition job tutorial have been revamped: All tools spawn right at the beginning and all four ships have separate objectives
- Being able to restart the tutorial after completing it without first resetting the progress in the settings have been fixed
- Jobs not being in tutorial mode after relogging with the tutorial active have been fixed
- The Demolition job tutorial now shows usage hint for the currently active tool
- Page for editing mission settings have been worked on
- Ship Manager's Access page has been worked on
Art
Animations and Emotes
- Work on new prone transition animations continues
- Windowed submodules have been updated in grid slots
- Skyscraper Roof module 04 has been finished
- Old window assets have been replaced in Skyscraper roof modules
- More rocks have been added for Moon Type 4
- Rock spawn logic adjustments have been made for Elysium
- Salvage collector asset has been created
- Inventory icons for station and ship blueprint chips have been created
- Auto snap icon for Ship Designer has been created
- Relative sizing of all explosive propellant VFX have been updated, visual and optimization updates have also been made
- Significant optimization/rework of remote explosive VFX when multiple detonations are combined up close
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!