Starbase Progress Notes: Week 14 (2020)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 14 (2020)
March 30th - April 3rd

Hello everyone! Time for progress notes again, enjoy.

Design

Features
  • Shoulder piece art for insignia configured
  • Assembly Job added to Work Hub and is now accessible in game again, after build error fixes
  • New fracture destruction effect tested, needs polishing and new fracture models
  • Early game player progression looked into, earning credits with new mining system tested
  • Ship and ship pricing economy tweaked, making cheap mining ships for new mining system tested
  • Chat UI worked on, color scheme improved with new color palettes and brighter colors
  • Chat UI visibility improved on, option to hide or show channel names added
Stations
  • Faction stations' Ship Design Workshops' instance areas had faulty LoadMode settings, which have now been fixed
  • The following grid slots have been updated for the upcoming Prospectors shop: Mining hall (Small), Mining hall (Large) and Trading hub hardware (small)
Spaceship Designer
  • Mockups and designs worked on for the Version Control and Blueprints in Asset Browser
  • Descriptions for tools added
Other
  • Vasama Vanette with modular ore cargo crates and resource port finished
  • New devices under Cargo folder, locale changed: Resource Port is now Resource Bridge
  • Asset locale updates and fixes: locales added for all type of hinge rods, dimension info added for text panel and ItemNames in ItemComponents fixed

Code

Gameplay
  • Projectile spawn position issues when shooting while aboard a ship have been fixed
  • Other players' tool animations are now synced properly
  • Thrust is now reduced when the ship structure blocks thruster exhaust
  • A bug where SawTool would trigger audio events multiple times has been fixed
  • Blueprints now disappear after using Welding Tool
  • Blueprints now disappear when a station lot is resigned
  • Welding Tool's ammo consumption and reload have been updated
  • Preventing players and their items entering station lots they do not own is in the making
User Interface
  • Support added for dropping & picking up items bought from shops
  • Bolt Tool raycast hitting items on player's back has been fixed
  • Drag and drop code has been refactored
  • Issues with moving between mining backpack slots and station storage have been fixed
  • Merge problem with vacuumed ores has been fixed, player can't collect more ores than allowed anymore
Audio
  • Chat menu sounds have been finished
  • Spaceship Designer sounds are in the making
  • Support for common button sounds in various Spaceship Designer UI elements has been implemented
Spaceship Designer
  • Basic ambient light settings have been added to Spaceship Designer
  • An issue where entering the Spaceship Designer while still loading a station resulted in significantly lowered FPS has been fixed
  • Issues where objects were leaking in and out of edit and test modes in Spaceship Designer have been fixed
  • An issue where the multi user undo system would break when returning from the test mode in multiplayer has been fixed
  • Spaceship Designer-bought ships spawning in wrong orientation has been fixed

Art

Animations
  • New ad animations are in the making
  • Saw Tool's 1st person reload animation is in the making
  • Rifle stand aiming animation has been polished
  • Sitting pickaxe mining animation state has been tweaked
  • All heavy crouch animations with wrong positioning have been fixed
  • Prone animations have been polished
  • Rocket Launcher relaxed crouch transition has been finished, pistol relaxed crouch transition is in the making
Other
  • New asteroid clusters have been made
  • The drone rank plates have been updated to be visually more fitting with the armor pieces
  • Height terrain and cliff rock tests have been made
  • Skyscraper base module prototype build is in the making
  • Baseplate armoset's texture polish has bene finished
  • Flat logos have been made for Reaper Cannon and Sentinel Rifle, older weapon logos have been updated

Gallery

Week14_Starbase_armorsets_baseplate_polish.jpg Week14_Starbase_asteroid_cluster.jpg Week14_Starbase_drone_rank_plates.jpg Week14_Starbase_in_game_ads_frame_shop_ad.jpg Week14_Starbase_in_game_ads_logo_reaper_cannon.jpg Week14_Starbase_in_game_ads_logo_sentinel_rifle.jpg Week14_Starbase_landing_platform_outpost_lighting.jpg Week14_Starbase_xxxl_cliff_rocks_test_render.jpg

Videos






As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 
Last edited by a moderator:
Joined
Nov 11, 2019
Messages
3
#3
Starbase Progress Notes: Week 14 (2020)
March 30th - April 3rd

Hello everyone! Time for progress notes again, enjoy.

Design

Features
  • Shoulder piece art for insignia configured
  • Assembly Job added to Work Hub and is now accessible in game again, after build error fixes
  • New fracture destruction effect tested, needs polishing and new fracture models
  • Early game player progression looked into, earning credits with new mining system tested
  • Ship and ship pricing economy tweaked, making cheap mining ships for new mining system tested
  • Chat UI worked on, color scheme improved with new color palettes and brighter colors
  • Chat UI visibility improved on, option to hide or show channel names added
Stations
  • Faction stations' Ship Design Workshops' instance areas had faulty LoadMode settings, which have now been fixed
  • The following grid slots have been updated for the upcoming Prospectors shop: Mining hall (Small), Mining hall (Large) and Trading hub hardware (small)
Spaceship Designer
  • Mockups and designs worked on for the Version Control and Blueprints in Asset Browser
  • Descriptions for tools added
Other
  • Vasama Vanette with modular ore cargo crates and resource port finished
  • New devices under Cargo folder, locale changed: Resource Port is now Resource Bridge
  • Asset locale updates and fixes: locales added for all type of hinge rods, dimension info added for text panel and ItemNames in ItemComponents fixed

Code

Gameplay
  • Projectile spawn position issues when shooting while aboard a ship have been fixed
  • Other players' tool animations are now synced properly
  • Thrust is now reduced when the ship structure blocks thruster exhaust
  • A bug where SawTool would trigger audio events multiple times has been fixed
  • Blueprints now disappear after using Welding Tool
  • Blueprints now disappear when a station lot is resigned
  • Welding Tool's ammo consumption and reload have been updated
  • Preventing players and their items entering station lots they do not own is in the making
User Interface
  • Support added for dropping & picking up items bought from shops
  • Bolt Tool raycast hitting item on player's back has been fixed
  • Drag and drop code has been refactored
  • Issues with moving between mining backpack slots and station storage have been fixed
  • Merge problem with vacuumed ores has been fixed, player can't collect more ores than allowed anymore
Audio
  • Chat menu sounds have been finished
  • Spaceship Designer sounds are in the making
  • Support for common button sounds in various Spaceship Designer UI elements has been implemented
Spaceship Designer
  • Basic ambient light settings have been added to Spaceship Designer
  • An issue where entering the Spaceship Designer while still loading a station resulted in significantly lowered FPS has been fixed
  • Issues where objects were leaking in and out of edit and test modes in Spaceship Designer have been fixed
  • An issue where the multi user undo system would break when returning from the test mode in multiplayer has been fixed
  • Spaceship Designer-bought ships spawning in wrong orientation has been fixed

Art

Animations
  • New ad animations are in the making
  • Saw Tool's 1st person reload animation is in the making
  • Rifle stand aiming animation has been polished
  • Sitting pickaxe mining animation state has been tweaked
  • All heavy crouch animations with wrong positioning have been fixed
  • Prone animations have been polished
  • Rocket Launcher relaxed crouch transition has been finished, pistol relaxed crouch transition is in the making
Other
  • New asteroid clusters have been made
  • The drone rank plates have been updated to be visually more fitting with the armor pieces
  • Height terrain and cliff rock tests have been made
  • Skyscraper base module prototype build is in the making
  • Baseplate armoset's texture polish has bene finished
  • Flat logos have been made for Reaper Cannon and Sentinel Rifle, older weapon logos have been updated

Gallery

View attachment 900 View attachment 901 View attachment 902 View attachment 903 View attachment 904 View attachment 905 View attachment 906 View attachment 907

Videos






As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
Awesome!
 

Senkii

Well-known endo
Joined
Feb 18, 2020
Messages
87
#5
Awesome stuff again! (And yeah extinct is right we had to wait a whole minute or so till sweez shared what the announcement was... Oh boy xD)
 
Joined
Aug 9, 2019
Messages
18
#12
This is the only reason I look forward to Monday! Great work as usual, I can't wait to see next week's notes.
  • What is a "drone plate?"
  • Also, what is the red power crate for? I know from previous videos that the gray crates are simple, and blue is powered, but what is red?
  • Would it be possible to share the video/graphics options for Starbase? What type of Anti-Aliasing will be available during CA, EA, and release? Will we be able to have custom framerate caps? Etc.
 
Last edited:
Joined
Aug 9, 2019
Messages
143
#14
This is the only reason I look forward to Monday! Great work as usual, I can't wait to see next week's notes.
  • What is a "drone plate?"
  • Also, what is the red power crate for? I know from previous videos that the gray crates are simple, and blue is powered, but what is red?
  • Would it be possible to share the video/graphics options for Starbase? What type of Anti-Aliasing will be available during CA, EA, and release? Will we be able to have custom framerate caps? Etc.
For question 2, it is a recolored modular (blue) cargo crate.
 
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