Starbase Progress Notes: Week 15 (2021)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 15 (2021)
April 12th - 16th

Hello everyone. Here are the progress notes of week 15 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • Mining Backpack fixes have been tested, building/fixing now works with materials in backpack without tether connection to ore crates
  • Mining Backpack UI tweaks have been designed, material stack size will be shown in slots when hovered over (1/1 normal stack size, 1/8 small 216kv stack).
  • Large Generator asset improvement has been designed, module cores need to be accessible with Universal Tool
User Interface
  • Design for station building tutorial has started
  • New asteroid belt tutorial has been worked on
  • Design on company bank statement, ship and station access rank rights has been worked on
Stations and Cities
  • Ship shops added to Empire Outpost B, Empire Outpost C, Pirate Base and Moon Fast Travel gate stations
Other
  • Floating lamps and their holders on Lot Designer modules have been fixed
  • Work on solid version of pipes and cables that can transfer resources and data continues

Code

Gameplay
  • Objects and players now receive damage inside Plasma Thrusters
  • Bug fixes have been made for Tripod weapons
  • Work on ship tutorial continues
User Interface
  • Implementing company bank accounts has been worked on
  • Work on Company Ships have started - Ship Manager code has been refactored to make implementing Company Ships easier
  • Tag manager UI has been worked on and support for tag icons on the server have been added
In-game Designers
  • Foundation modules should now work properly with station refactoring

Art

Animations and Emotes
  • Leg behavior when player flies has been improved
  • Work on tripod animations continues
Stations and Cities
  • Generic Spaceship shops have been finished
  • Interior shots from one of our skyscrapers as our level artists are now decoration everything in the city slots. As a base model, most interiors are colorless as they can then be colored according to ownership
Other
  • A snapping error with the ship diagnostic scanner has been fixed (should now snap correctly from the sides with the sockets as well)
  • Exorium Tank: LODs have been added to the assets
  • Icon has been added for "Launcher mount small turntable"
  • VFX work on weapons continues
    • Updates to Antigel Rifle shoot, projectile, hit and reload VFX have been made
    • Updates to Whiplash shoot, projectile, hit and reload VFX have been made
    • New reload effect for Whiplash has been added
    • Work on Tripod Autocannon VFX has continued
  • Various large component assets have been added to the game, which are still conceptual in design terms but are intended for bigger ships
  • A pipe duct set for alternative ways to declutter big piles of pipe or cable has been added, this set would go into the grooves of the beams (work in progress and not yet implemented)
  • Scope model for tripod attachment has been worked on, this would be used for many optical needs that a heave weapon would require such as magnification

Gallery

Week15_2021_Starbase_exorium_tank.jpg Week15_2021_Starbase_large_generator.jpg Week15_2021_Starbase_pipe_duct_sets_preview.jpg Week15_2021_Starbase_skyscraper_interior_1_concept.jpg Week15_2021_Starbase_skyscraper_interior_2_concept.jpg Week15_2021_Starbase_skyscraper_interior_3_concept.jpg Week15_2021_Starbase_skyscraper_interior_4_concept.jpg Week15_2021_Starbase_tripod_attachment_1.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

Senkii

Well-known endo
Joined
Feb 18, 2020
Messages
87
#5
Oooh, hope we get tanks like the exorium ones there for other gases, too! (And, if possible... Expandable? Having long tanks on a ship could look pretty sweet ^^)
 

Kodey

Veteran endo
Joined
Jun 13, 2020
Messages
193
#7
Tripod soon? Hopefully! I really need one for my Cutlass, as no swordfish is truly done without a backseat gunner!
 

Orlover

Well-known endo
Joined
Feb 3, 2021
Messages
71
#9
Gas harvesting soon it seems. Mining backpack just got a lot more useful for field repairs which I love. Not sure what those are in the third image, straps maybe to bolt down?
 

Okim

Frozenbyte Developer
Frozenbyte
Joined
Sep 11, 2019
Messages
44
#10
Oooh, hope we get tanks like the exorium ones there for other gases, too! (And, if possible... Expandable? Having long tanks on a ship could look pretty sweet ^^)
Looks like exorium tank is large generator only. A fuel chamber for large gens that must be snapped to it.
 

Okim

Frozenbyte Developer
Frozenbyte
Joined
Sep 11, 2019
Messages
44
#11
Gas harvesting soon it seems. Mining backpack just got a lot more useful for field repairs which I love. Not sure what those are in the third image, straps maybe to bolt down?
Third pic shows solid pipe/cable ducts for more convenient and clean network building.
 

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
741
#14
A lot of nice stuff.

Now with added sockets it's easy to see the size of new generators. 6m^3 is huge, be ready for "medium gen plz" filling the suggestion channel. For people who want slightly less than hundreds of thousands energy per second :p

Is the frame for Exorium tank mandatory, or optional? Round stuff is more fun than cubes ;)

Those conduits look nice. New generations won't even realise that the groves were for attachment plates in the past.

Why does the scope look like binocular with spot for a nose, if we're all robots with non-human shaped heads and single cameras? :p
 

MAXD

Veteran endo
Joined
Mar 13, 2020
Messages
104
#15
Some oninum stuck in my mining backpack days ago, maybe it's better now. I can see them on the terminal but not in my inventory.
 
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