Starbase Progress Notes: Week 19 (2021)


Forever locked into The Pool
Sep 6, 2019
Starbase Progress Notes: Week 19 (2021)
May 10th - 14th

Hello everyone, here are the progress notes of the week 19 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.


User Interface
  • Interface design for Capital Ship screens continues
  • Company medals design has been improved
  • First version of shared ships in company has been finished, UI is in progress
Ship Shops
  • Changes in OKI 3 ship shop:
    • Removed: Mantis Hunter, Mantis Crusher, Mantis Brawler


  • Work on support for company owned ships and company ship access rights continues
  • Optimizations for ship unloading have been worked on
  • Fixes for station blueprint multiplayer have been worked on
  • Several resource network related issues that caused unintentional resource consumptions have been fixed
  • Thruster effects have been tweaked
  • Cargo Beams no longer go through their own structures
  • Lagging player poses have been fixed so that thrusters no longer incorrectly damage nearby players
  • Resource Management UI showing cargo crate contents has been implemented
  • Implementation of remaining functionality for animation locks has been worked on
In-game Designers
  • Fix for an assert when copy-pasting multiple triangle thrusters in Spaceship Designer has been made


Stations and Cities
  • Sunny Ship Center's holograms have been updated
  • Landing platform holograms have been removed due to collision bug
  • Royal guard armorset textures have been updated
  • Kingdom royal guard custom armorset color areas have been fixed
  • Ship thruster FX now take ship's velocity and direction into account
  • Fixed an issue with Mounted Laser VFX not carrying beyond 500m
  • Updates and optimizations to Mounted Laser Hit and Shoot VFX


Week19_2021_Starbase_armorsets_royalguard_polish.jpg Week19_2021_Starbase_Moon_Atmo1.jpg Week19_2021_Starbase_Moon_Atmo2.jpg Week19_2021_Starbase_Showroom_entrance_sign.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!


Master endo
Aug 9, 2019
oh snap when they finish the melee weapon stuff in the future, you could totally pull off an endo samurai look!


Veteran endo
May 22, 2020
"Fixes for station blueprint multiplayer have been worked on" -- Looking forward to seeing how this turns out.
"Resource Management UI showing cargo crate contents has been implemented" -- Also sounds very cool!