Starbase Progress Notes: Week 19 (2021)
May 10th - 14th
Hello everyone, here are the progress notes of the week 19 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
User Interface
Code
Gameplay
Art
Stations and Cities
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
May 10th - 14th
Hello everyone, here are the progress notes of the week 19 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
User Interface
- Interface design for Capital Ship screens continues
- Company medals design has been improved
- First version of shared ships in company has been finished, UI is in progress
- Changes in OKI 3 ship shop:
- Removed: Mantis Hunter, Mantis Crusher, Mantis Brawler
Code
Gameplay
- Work on support for company owned ships and company ship access rights continues
- Optimizations for ship unloading have been worked on
- Fixes for station blueprint multiplayer have been worked on
- Several resource network related issues that caused unintentional resource consumptions have been fixed
- Thruster effects have been tweaked
- Cargo Beams no longer go through their own structures
- Lagging player poses have been fixed so that thrusters no longer incorrectly damage nearby players
- Resource Management UI showing cargo crate contents has been implemented
- Implementation of remaining functionality for animation locks has been worked on
- Fix for an assert when copy-pasting multiple triangle thrusters in Spaceship Designer has been made
Art
Stations and Cities
- Sunny Ship Center's holograms have been updated
- Landing platform holograms have been removed due to collision bug
- Royal guard armorset textures have been updated
- Kingdom royal guard custom armorset color areas have been fixed
- Ship thruster FX now take ship's velocity and direction into account
- Fixed an issue with Mounted Laser VFX not carrying beyond 500m
- Updates and optimizations to Mounted Laser Hit and Shoot VFX
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!