Thanks everyone, we're happy to hear everybody's excited.
Regarding Closed Alpha - right now we have "enough" people playing, we're taking things a bit slow for a moment. We have found many bugs that we want to get fixed, and we've decided to add a couple of features before we invite new players. It's actually quite important that we get "fresh" data when we invite new people, i.e. they'll be the best at telling us how the game feels in the beginning (see for example some of the 'grind' comments and criticism from the start of CA - that's something we expect to get a lot better once new features are in, but we'll need new players to give a fresh perspective).
So while it doesn't help with the wait (and the wait can be long, there's a lot of players signed up!), maybe it helps to know that each player, when they get access, will provide us with important data - some automatically, i.e. technical crashes, and some by the feedback tool and other feedback here on the forums and Discord. It wouldn't be as good for the game if we just invited everybody at the same time. It would just end up in technical problems and lots of duplicate bug reports, feedback that tells the same story, etc.
The game gets better every week but progress can be hard to see sometimes, and we're going to need new players throughout the process to provide us with fresh perspectives.
I'd also like to say that we're allowing streaming/videos because it makes life easier for everybody, it's not really for marketing purposes (the game is not yet ready for mass-market). We could've gone for a truly closed no-talking-allowed with NDAs etc, but we chose to be as open as possible about the development of the game. It helps us with development and community a little bit, and the game will end up being better because of it because we can focus our time on actual development instead of community/NDA management etc. The only major downside is, like mentioned here, the frustration of those who anxiously await for CA access. Sorry! I hope this post helps a bit in understanding our reasons.
- Joel, Frozenbyte team