Starbase Progress Notes: Week 21 (2020)

ElluFB

Community Manager
Frozenbyte
Joined
Sep 6, 2019
Messages
89
#1
Starbase Progress Notes: Week 21 (2020)
May 18th - 22nd

Hello everyone, time for Starbase Progress Notes once again. Enjoy!

Design

Features
  • New instruction terminals added to all Mining Job workstations
    • Issue with the screens being destructible by players was fixed, now all screens are static and indestructible
  • Ship blueprint feature for fixing ships on the go is under design
  • Economy design: plans for in-depth material value overhaul is being worked on
  • Economy configurations made for the newly added stations
  • Resource systems conversion components have been checked on, design for simplified system for inventory integration is being investigated
  • Changes made to the group and company chat notifications design: everyone in group/company now have identical group chat log
  • Furnace design is being worked on
Stations
  • New Kingdom outpost station is being worked on
  • Proving Grounds station has been finished and added to the universe
  • Medium Hall 18 added into Lot Designer
Spaceships
  • Modified blueprints created from Spatha, Knight and Wing, without cables and pipes
    • These can be used in the Demolition Job
  • Generator button issue in Remus has been fixed, buttons would not work correctly due to difference in their "OnStateValue"
  • Anubis has been added to the pre-made ship list in Spaceship Designer
Spaceship Designer
  • Updates to the Spaceship Designer Asset browser have been made:
    • New folder called "Hardpoints": hardpoints are now in this folder
    • Turrets folder is now called "Weapons": this folder consists of only weapon parts now
    • New machinery sub-folder created, called "Utility": fixed mounts, turntables, cradles and robot arms now under this folder
    • Generator folder is now called "Power": battery is now located here
    • Furnace folder has been renamed to "Tools": Tractor Beam, Utility Body, Utility ammo have been moved to this folder
    • Interactables folder is now called "Controls": Progress bars, Text Panel, Panel base, FCUs and MFC are now under this folder
    • YOLOL: YOLOL rack parts are now in this folder

Code

Gameplay
  • Gas converter not being detected by the box thruster even when placed properly has been fixed
  • An issue where lamps in lots not being buildable due to material consumption issues has been fixed
  • Thrusters can no longer generate propellant
  • Ship recovery cost now takes ship's carried material value into account
  • Asteroids now have a larger loading range of 200m (from 12m), a bug where asteroids wouldn't occasionally load has been fixed
  • Station lots no longer reload when finishing building the blueprint
  • Issue fixed in resource network calculations that caused a part of the network to advance very slowly and seemingly not consume some resources at all
  • Recovering ships that are hosted by a player has been allowed
  • Issue with grab, release and blocked -highlights not showing up when blocked by a LOD model has been fixed
  • Ship chair quick-bind system has been revised to fix an issue with constant resetting
User Interface
  • Item collection tooltips now show the name of the collection if it has been named
  • Warning triangles and flashing error messages have been added to item shop when chosen item cannot be bought
  • Inspect CV window not showing rank insignia of the inspected player has been fixed
  • An issue where company invites were not always showing the Company name has been fixed
  • Received and sent group invites now show up in Social tab group page UI
  • A bug where objects ended up in the world when trying to drag to a slot that doesn't allow it has been fixed
  • Support added for inclusion of basic hardware statistics in Feedback tool's reports
Audio
  • Movement sound volume adjustment has been fixed
  • Audio feedback for approaching, entering and leaving safe zone and snap mode toggle in grabbing tools has been plugged in
  • Support added for feedback sounds on unsuccessful firing of bolt tool
  • Support added for reloadable tools to indicate shortage of bullets by audio
Spaceship Designer
  • Saving blueprints with an existing name has been prevented
  • Autosave reliability has been improved: autosave must now be manually recovered from the File context menu
  • An issue where using the rotate or move tool could cause the editor to become unresponsive has been fixed
  • An issue where loading a premade ship blueprint and saving the current scene caused nothing to save has been fixed
  • Generated ship LOD models appearing in incorrect rotations and positions has been fixed
Planets and Moons
  • Range finder device not detecting moon surfaces has been fixed
  • Optimizations to improve the moon noisemap baking efficiency are being worked on

Art

Animations
  • Pipe Tool rig has been made
  • Reload animation has been made for the Welding Tool (3rd person)
  • Transition animation for activating the Universal Tool during crouch with pickaxe equipped has been made
  • Transition animation made for activating the Universal Tool during crouch with pistol equipped
  • Issues with arms incorrectly holding the pickaxe when in hammer mode or when moving when in prone position have been fixed (3rd person)
  • New emote animations are being worked on
Stations
  • Unnecessary geometry with flipped normals has been fixed in station_base_ramp_108x216x216
  • The exterior LODs for Marketplace's "Back Alley" have been updated
  • The hallways' farLOD model and texture maps in Empire Spaceship Design Workshop (Large) have been updated
  • Irrelevant warning decals have been removed from various Lot Designer modules, grid slots and decorative objects
Moons and Asteroids
  • Ice material variation for asteroids has been made
  • Two snowy material variations for asteroid rocks have been made
Other
  • Remote explosive, remote detonator and explosive pack assets with preliminary textures have been finished, ready for final texturing and gameplay implementation
  • Asset created for small control panel speaker and small signal baton
  • Lifeline icons have been made

Gallery

Week21_Starbase_lamp_color_variations.jpg Week21_Starbase_Miningjob_instructions.jpg Week21_Starbase_snowy_rock_material_test.jpg Week21_Starbase_remote_explosive_and_detonator.jpg Week21_Starbase_snowy_rock_material_variation_02.jpg Week21_Starbase_sunset.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

Eviltek2099

Active member
Joined
Nov 24, 2019
Messages
25
#7
Release date of what? CA launched just few weeks ago and trust me when i say that its not ready for EA for a while yet..
well I cant play/test/look for bugs yet so as far as I am concerned it not available till I get to be in game!
 
Joined
May 20, 2020
Messages
5
#13
> Range finder device not detecting moon surfaces has been fixed
Haha, good to know the next moon landing is less likely to be a crash landing!

Also, remote explosives and speaker device both sound exciting to test out!
Remote explosives where needed
 

CalenLoki

Well-known member
Joined
Aug 9, 2019
Messages
453
#19
Spaceship Designer
  • Updates to the Spaceship Designer Asset browser have been made:
    • New folder called "Hardpoints": hardpoints are now in this folder
    • Turrets folder is now called "Weapons": this folder consists of only weapon parts now
    • New machinery sub-folder created, called "Utility": fixed mounts, turntables, cradles and robot arms now under this folder
    • Generator folder is now called "Power": battery is now located here
    • Furnace folder has been renamed to "Tools": Tractor Beam, Utility Body, Utility ammo have been moved to this folder
    • Interactables folder is now called "Controls": Progress bars, Text Panel, Panel base, FCUs and MFC are now under this folder
    • YOLOL: YOLOL rack parts are now in this folder
Thank you :)

It's always great feeling when your suggestion makes it into the game... two weeks from suggesting it :)
 
Joined
Apr 14, 2020
Messages
5
#20
'Remote explosive, remote detonator and explosive pack assets with preliminary textures have been finished, ready for final texturing and gameplay implementation'
oh boy......
 
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