Starbase Progress Notes: Week 21 (2020)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 21 (2020)
May 18th - 22nd

Hello everyone, time for Starbase Progress Notes once again. Enjoy!

Design

Features
  • New instruction terminals added to all Mining Job workstations
    • Issue with the screens being destructible by players was fixed, now all screens are static and indestructible
  • Ship blueprint feature for fixing ships on the go is under design
  • Economy design: plans for in-depth material value overhaul is being worked on
  • Economy configurations made for the newly added stations
  • Resource systems conversion components have been checked on, design for simplified system for inventory integration is being investigated
  • Changes made to the group and company chat notifications design: everyone in group/company now have identical group chat log
  • Furnace design is being worked on
Stations
  • New Kingdom outpost station is being worked on
  • Proving Grounds station has been finished and added to the universe
  • Medium Hall 18 added into Lot Designer
Spaceships
  • Modified blueprints created from Spatha, Knight and Wing, without cables and pipes
    • These can be used in the Demolition Job
  • Generator button issue in Remus has been fixed, buttons would not work correctly due to difference in their "OnStateValue"
  • Anubis has been added to the pre-made ship list in Spaceship Designer
Spaceship Designer
  • Updates to the Spaceship Designer Asset browser have been made:
    • New folder called "Hardpoints": hardpoints are now in this folder
    • Turrets folder is now called "Weapons": this folder consists of only weapon parts now
    • New machinery sub-folder created, called "Utility": fixed mounts, turntables, cradles and robot arms now under this folder
    • Generator folder is now called "Power": battery is now located here
    • Furnace folder has been renamed to "Tools": Tractor Beam, Utility Body, Utility ammo have been moved to this folder
    • Interactables folder is now called "Controls": Progress bars, Text Panel, Panel base, FCUs and MFC are now under this folder
    • YOLOL: YOLOL rack parts are now in this folder

Code

Gameplay
  • Gas converter not being detected by the box thruster even when placed properly has been fixed
  • An issue where lamps in lots not being buildable due to material consumption issues has been fixed
  • Thrusters can no longer generate propellant
  • Ship recovery cost now takes ship's carried material value into account
  • Asteroids now have a larger loading range of 200m (from 12m), a bug where asteroids wouldn't occasionally load has been fixed
  • Station lots no longer reload when finishing building the blueprint
  • Issue fixed in resource network calculations that caused a part of the network to advance very slowly and seemingly not consume some resources at all
  • Recovering ships that are hosted by a player has been allowed
  • Issue with grab, release and blocked -highlights not showing up when blocked by a LOD model has been fixed
  • Ship chair quick-bind system has been revised to fix an issue with constant resetting
User Interface
  • Item collection tooltips now show the name of the collection if it has been named
  • Warning triangles and flashing error messages have been added to item shop when chosen item cannot be bought
  • Inspect CV window not showing rank insignia of the inspected player has been fixed
  • An issue where company invites were not always showing the Company name has been fixed
  • Received and sent group invites now show up in Social tab group page UI
  • A bug where objects ended up in the world when trying to drag to a slot that doesn't allow it has been fixed
  • Support added for inclusion of basic hardware statistics in Feedback tool's reports
Audio
  • Movement sound volume adjustment has been fixed
  • Audio feedback for approaching, entering and leaving safe zone and snap mode toggle in grabbing tools has been plugged in
  • Support added for feedback sounds on unsuccessful firing of bolt tool
  • Support added for reloadable tools to indicate shortage of bullets by audio
Spaceship Designer
  • Saving blueprints with an existing name has been prevented
  • Autosave reliability has been improved: autosave must now be manually recovered from the File context menu
  • An issue where using the rotate or move tool could cause the editor to become unresponsive has been fixed
  • An issue where loading a premade ship blueprint and saving the current scene caused nothing to save has been fixed
  • Generated ship LOD models appearing in incorrect rotations and positions has been fixed
Planets and Moons
  • Range finder device not detecting moon surfaces has been fixed
  • Optimizations to improve the moon noisemap baking efficiency are being worked on

Art

Animations
  • Pipe Tool rig has been made
  • Reload animation has been made for the Welding Tool (3rd person)
  • Transition animation for activating the Universal Tool during crouch with pickaxe equipped has been made
  • Transition animation made for activating the Universal Tool during crouch with pistol equipped
  • Issues with arms incorrectly holding the pickaxe when in hammer mode or when moving when in prone position have been fixed (3rd person)
  • New emote animations are being worked on
Stations
  • Unnecessary geometry with flipped normals has been fixed in station_base_ramp_108x216x216
  • The exterior LODs for Marketplace's "Back Alley" have been updated
  • The hallways' farLOD model and texture maps in Empire Spaceship Design Workshop (Large) have been updated
  • Irrelevant warning decals have been removed from various Lot Designer modules, grid slots and decorative objects
Moons and Asteroids
  • Ice material variation for asteroids has been made
  • Two snowy material variations for asteroid rocks have been made
Other
  • Remote explosive, remote detonator and explosive pack assets with preliminary textures have been finished, ready for final texturing and gameplay implementation
  • Asset created for small control panel speaker and small signal baton
  • Lifeline icons have been made

Gallery

Week21_Starbase_lamp_color_variations.jpg Week21_Starbase_Miningjob_instructions.jpg Week21_Starbase_snowy_rock_material_test.jpg Week21_Starbase_remote_explosive_and_detonator.jpg Week21_Starbase_snowy_rock_material_variation_02.jpg Week21_Starbase_sunset.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

Eviltek2099

Well-known endo
Joined
Nov 23, 2019
Messages
50
#7
Release date of what? CA launched just few weeks ago and trust me when i say that its not ready for EA for a while yet..
well I cant play/test/look for bugs yet so as far as I am concerned it not available till I get to be in game!
 
Joined
May 20, 2020
Messages
5
#13
> Range finder device not detecting moon surfaces has been fixed
Haha, good to know the next moon landing is less likely to be a crash landing!

Also, remote explosives and speaker device both sound exciting to test out!
Remote explosives where needed
 

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
741
#19
Spaceship Designer
  • Updates to the Spaceship Designer Asset browser have been made:
    • New folder called "Hardpoints": hardpoints are now in this folder
    • Turrets folder is now called "Weapons": this folder consists of only weapon parts now
    • New machinery sub-folder created, called "Utility": fixed mounts, turntables, cradles and robot arms now under this folder
    • Generator folder is now called "Power": battery is now located here
    • Furnace folder has been renamed to "Tools": Tractor Beam, Utility Body, Utility ammo have been moved to this folder
    • Interactables folder is now called "Controls": Progress bars, Text Panel, Panel base, FCUs and MFC are now under this folder
    • YOLOL: YOLOL rack parts are now in this folder
Thank you :)

It's always great feeling when your suggestion makes it into the game... two weeks from suggesting it :)
 
Joined
Apr 14, 2020
Messages
7
#20
'Remote explosive, remote detonator and explosive pack assets with preliminary textures have been finished, ready for final texturing and gameplay implementation'
oh boy......
 
Top