Starbase Progress Notes: Week 23 (2020)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 23 (2020)
June 1st - 5th

Hello everyone! You know the drill, it's progress time. Enjoy!

Design

Features
  • Re-design for the Mining Backpack has been made, there is now more slots for items
  • Ore mass and carry limits have been tested in the Mining Job for possible issues
  • New instructions have been added to all Assembly Job workstations
  • Economy and terminals have been added to the new infantry arena
  • Fixes and configurations to the economy are being worked on
  • Design for player to player trade functions are being worked on
  • Design worked on for trade UI changes (player credits moved and standard credit field)
  • Trade safety features, messaging and errors are being worked on
  • In-game chat whisper logic has been updated to work better with new player names
  • Shop Item description should now correctly show keybinds if item has keybind info written to the description
Stations
  • Floor lights have been added to the Asteroid Mining Job workstations
  • Ore storage towers have been relocated in stations: Capital Imperial (Origin), Empire Outpost and Kingdom Outpost
  • Marketplace's landing platforms are now reserved for landing only; ships can be spawned in the take-off docks
  • Issue where some Lot Designer modules can't be placed in their corresponding lot area sizes is being worked on
  • "Mini station U" has been changed, in preparation for an upcoming battle event
Spaceships
  • Player made ships have been added to the marketplace and to the economy ("Aphelios" made by TGess and "Mule" made by Okim)
  • Ship "Anubis" is now available in Ship showroom
  • Premade ships have been updated due to a durability fix
Spaceship Designer
  • Rotate tool "Tick Amount" & "Rotation speed" settings have been added to Tool Options
  • Move tool "Unrestricted Movement With Camera" setting has been added to Tool options window
  • Snap Tool "Snap Tool Lock Time" setting has been added to Tool Options window
Lot Designer
  • Plans made to start implementing Interior Designer to function alongside with Lot Designer

Code

Gameplay
  • Fixing tool only highlighting each targeted hologram once has been fixed
  • Issues with headlamp lighting up equipped tools excessively have been fixed
  • Headlamp light staying in the scene after the player exits has been fixed
  • An issue where headlamp keybind getting bound twice when resetting all binds to defaults has been fixed
  • Headlamps don't cause visual 'syncing' to other players anymore
  • Programmable progress bar panels having empty variable name field name by default has been fixed
  • Server support for player-to-player trading has been partially implemented
  • An issue caused by resource networks has been fixed
  • Cables and pipes are now destroyed when grabbing a part of a structure connected by them alone
  • Durability fixes (frame beams no longer created by two connections to only one other beam; beams connected to thruster bases are also validated more accurately)
  • Durability warnings added for (otherwise valid) non-frame beams
  • Durability visualization adjusts exposure
  • Autobolter support has been added for non-orthogonal (currently, the 30-degree) beams
  • Lifeline now stuns warped players for a while, during which they can only sit into chairs
  • Regular point snapping has been optimized, so that it can be used with larger objects
User Interface
  • Rendering and dragging have been added for slots in the trade area
  • An issue with swapping between crate slots and station storage has been fixed
  • Items now show up in the correct size in the trade grid
  • Dragged items now disappear in the source inventories
  • A check for space has been added for offered items
  • 'Request trade' option has been added to social tab context menu
  • Trade window now open and close for both players.
  • Ellipse, line and freeform tools have been added to the Feedback tool's screenshot editor
Spaceship Designer
  • Scene saving and loading while MUUS is currently active has been prevented
  • An issue where "File / Open premade blueprint" unexpectedly opens the remote blueprint dialog if the current scene is empty has been fixed
  • Missing localized values have been added to the save error popup when the user attempts to save an invalid scene
  • Lot terminal blueprint controls have been hidden from non-admins
  • Rotate tool, move tool and snap tool settings have been added to tool options window
  • An issue that prevented the rotation (and sometimes move-) tool from being used after switching tools has been fixed

Art

Animations
  • Unarmed run/walk strafe animation has changed: affected animations are being worked on, so they work correctly with the new strafe
  • Crouch stop animations have been polished
  • Rifle crouch stop animations are in the making
  • Clap and mid-air death animations are in the making
Stations
  • First version of holograms have been added to Capital Imperial (Origin) station
  • Ore Storage Towers updated: four color variants made and lights added
  • "Barricade tape" decals have been deleted from multiple decorative station objects
  • LOD mesh and textures in small Ship Design Workshops' lounge areas have been updated
  • Both small and large Ship Design Workshops' farLODs have been updated: Unnecessary interior windows removed, and textures and tintmasks changed.
  • Textures and tintmasks for both small and large Asteroid Collection halls' farLODs have been updated
  • LOD/farLOD have been added to hall module "Prospector Shop 1 A"
  • Tonemap updated: Brightness increased, specifically in darker areas
  • Spaceship Designer's work area decorations have been updated
  • Proper textures have been added for the remote explosive
  • Sharp L size rocks for asteroids have been made
  • A total of 35 ice asteroids have been created
  • The weapon effects of laser rifle have been improved
  • Lights have been removed from projectiles and weapon hit effects
  • Icons have been updated and added for the following tools: Building tool, Pipe tool, Cable tool, Welding tool, Bolt tool and Saw tool

Gallery

Week23_Starbase_bigger_tool_icons.jpg Week23_Starbase_ice_asteroids.jpg Week23_Starbase_snow_asteroid_medium.jpg Week23_Starbase_tools_remote_detonator.jpg

Videos






As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 
Last edited:

Meboy1000

Active endo
Joined
Aug 9, 2019
Messages
43
#5
But what if we had this stuff now? hmmmmmmmmm thonkery, but actually this looks great, hyped for the next update in alpha
 
Joined
May 16, 2020
Messages
10
#16
SFX had me a little confused on the Ore Storage Lights video, made me think that someone ominous was going to happen. Otherwise very enjoyable and can't wait to play!
 

Venombrew

Master endo
Joined
Aug 9, 2019
Messages
369
#17
i hope its temporary, otherwise sneaky hijacks wont be possible at all with that dragging a player back to their ship.
 

quantin

Well-known endo
Joined
Oct 17, 2019
Messages
89
#19
We can buy other players' ship in marketplace?That's not good for the creativity of players.
 
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