Starbase Progress Notes: Week 31 (2020)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 31 (2020)
July 27th - 31st

Hello everyone. Here are the progress notes of Week 31, hope you enjoy!

Design

Features
  • Improved tooltips that show materials and extra information have been worked on
  • The new auto reload feature with Buzzsaw in the Demolition Job has been tested: the scrap attractor mass limit in the Demolition Job has been increased by 5%
  • A new version of the mining backpack has been designed: 6 additional slots, all item slots dynamic, can hold small (one handed) items or medium (two handed) items
  • Armor weigh and density adjustments and tests have been made
  • Spaceships have been modified to be used in the Demolition Job
User Interface
  • The color picking submenu for the Cosmetics Shop UI has been worked on
Other
  • Visibility range of Bolt Profile highlights has been increased
  • Fixed Weapon mount 2 Bolt Profile has been updated: bolts now snap to all positions found in the profile

Code

Gameplay
  • Beams can now be welded together using the Welding Tool. Beams are also welded when fixing them in ship blueprints using the Building Tool
User Interface
  • Correct functionality has been added to the browse/buy/sell view
  • Auction house UI integration to the Auction Client continues
  • Chat messages have been added for "already in a group" / "already invited" situations
  • Invites now get removed if the invited player leaves the game or the invite expires
Spaceship/Lot/Interior Designer
  • Player station tech is being worked on, technical support for player created stations and lots has mostly been added
  • Material tool raycasting now ignores all non-plate and non-beam components
  • Minimum brush size has been reduced from 0.5 to 0.1

Art

Animations and Emotes
  • Animation has been made for aiming at a resource port and when a successful connection can be made (1st person)
  • All 1st person "relaxed" animations are being updated
Stations/Lot Designer
  • Market station exterior holograms have been added
  • Final market station exterior decoration update is underway
Weapons
  • Plasma turret's muzzle flash has been modified to be even closer to the handgun version, with bigger side effects etc.
  • Reload effects have been made for Shotgun and Gauss Rifle
  • Rocket Launcher VFX have been updated and smoke trail reduced
  • Assault Rifle VFX have been updated and reload effects have been added
  • Flame Thrower VFX have been updated: stream is more connected, idle effect has been added
  • Wrong offset on side lights on autocannon muzzle flash has been fixed
Other
  • Dreadnought armorset texture polishing is in progress
  • The flickering on the purple ship thruster effect has been fixed

Gallery

Week31_Starbase_Holograms_market_station_01.jpg Week31_Starbase_Holograms_market_station_04.jpg Week31_Starbase_level_art_market_shops_4.jpg Week31_Starbase_level_art_market_shops_6.jpg

Videos








As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 
Joined
Jul 16, 2020
Messages
1
#10
If I may suggest..
Reloading sounds to be more High tech then manual, meaning inserting a mag or a warhead to sound more like they both are powered and the device (weapon) is merging and accepting the payload or mags, a subtle "wwwzzz" and quick "pip pip" sound, this would also mean the items inserted when reloading (mags or warheads) need to have some small indication of being powered...

Scopes on guns need to have a larger "lens" as the setting of the theme here suggests its an age where less can give more. Also need holographic reticles, preferably an option to change reticles for fun sake..

Thruster trails are too long and intense throughout, it may look better if it was the most intense closest to the thruster, transparent and fading out quickly the further away ..
 
Last edited:

L9M2

Learned-to-sprint endo
Joined
Jun 30, 2020
Messages
24
#11
Ayyy new update :D
Also welding beams are a thing now? COOL!
I wonder if plates would get something similar
 

XenoCow

Master endo
Joined
Dec 10, 2019
Messages
566
#12
Thanks for being so consistent with the updates!

I think that the come continuous flame looks great as well as the heat distortion around the barrel.

Are only the mining backpack slots dynamic? Will large bag slots be able to hold multiple large objects or at least multiple two-handed tools?
 
Joined
Aug 9, 2019
Messages
143
#13
Thruster trails are too long and intense throughout, it may look better if it was the most intense closest to the thruster, transparent and fading out quickly the further away
It does do that, it’s hard to see from that view. Also, the length is nice for seeing the thrusters from far away, and when there is less thrust output, the trails get smaller.
 

Glux

Active endo
Joined
Aug 9, 2019
Messages
33
#14
Would be awesome if at some point we can either upgrade the engines and change the color, or have an item that can change it. :) Love the content update.
 

XenoCow

Master endo
Joined
Dec 10, 2019
Messages
566
#15
Would be awesome if at some point we can either upgrade the engines and change the color, or have an item that can change it.
I agree, I could see some sort of filter screen that you could bolt to the back, or a different fuel converter that changes the color.
 
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