Starbase Progress Notes: Week 31 (2020)
July 27th - 31st
Hello everyone. Here are the progress notes of Week 31, hope you enjoy!
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
July 27th - 31st
Hello everyone. Here are the progress notes of Week 31, hope you enjoy!
Design
Features
- Improved tooltips that show materials and extra information have been worked on
- The new auto reload feature with Buzzsaw in the Demolition Job has been tested: the scrap attractor mass limit in the Demolition Job has been increased by 5%
- A new version of the mining backpack has been designed: 6 additional slots, all item slots dynamic, can hold small (one handed) items or medium (two handed) items
- Armor weigh and density adjustments and tests have been made
- Spaceships have been modified to be used in the Demolition Job
- The color picking submenu for the Cosmetics Shop UI has been worked on
- Visibility range of Bolt Profile highlights has been increased
- Fixed Weapon mount 2 Bolt Profile has been updated: bolts now snap to all positions found in the profile
Code
Gameplay
- Beams can now be welded together using the Welding Tool. Beams are also welded when fixing them in ship blueprints using the Building Tool
- Correct functionality has been added to the browse/buy/sell view
- Auction house UI integration to the Auction Client continues
- Chat messages have been added for "already in a group" / "already invited" situations
- Invites now get removed if the invited player leaves the game or the invite expires
- Player station tech is being worked on, technical support for player created stations and lots has mostly been added
- Material tool raycasting now ignores all non-plate and non-beam components
- Minimum brush size has been reduced from 0.5 to 0.1
Art
Animations and Emotes
- Animation has been made for aiming at a resource port and when a successful connection can be made (1st person)
- All 1st person "relaxed" animations are being updated
- Market station exterior holograms have been added
- Final market station exterior decoration update is underway
- Plasma turret's muzzle flash has been modified to be even closer to the handgun version, with bigger side effects etc.
- Reload effects have been made for Shotgun and Gauss Rifle
- Rocket Launcher VFX have been updated and smoke trail reduced
- Assault Rifle VFX have been updated and reload effects have been added
- Flame Thrower VFX have been updated: stream is more connected, idle effect has been added
- Wrong offset on side lights on autocannon muzzle flash has been fixed
- Dreadnought armorset texture polishing is in progress
- The flickering on the purple ship thruster effect has been fixed
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!