I really like the blueprint projection and ship assembly.
Just don't forget that some of our ship have 9000+ pieces. With 5 seconds by piece, it's around 14 hours to assembly a ship.
Not sure that everyone can let the computer run for 14 hours and what will happens if the user unload during the process?
And also in term of gameplay, will people enjoy having to wait for so long. (because you will have to stay for 14h near the ship)
It's planned to work also without any sophistication (ie. like on the video), but then it's just slow. The better way includes for example placing parts (with automation) much closer to their intended places, thus reducing assembly speed. Other ship factory improvement would be designing modular assembly line (one blueprint projector doing only certain piece of the ship).
Will the bolts used for filled parts match those of the blueprint or those of auto-bolt? Auto-bolt has issues in many cases, to state it short.
Yes, it uses the blueprint for bolt locations.
Just got to be careful you don't enable people to start opening ship shop purchased ships into the designer again!
We'll be careful!
That is indeed an interesting question. I thought our factory halls would be the place where this is assembled, and that it was an automated process where we didn't have to be present. I dunno wether that is true though. But that brings to mind what is the thought behind the atmosphere mining and stuff, do we need to be near the moonbases for that stuff to work too, or can we fly around and come back to full "tanks" or whatever?
Upcoming atmo pumps will work without player presence. So it's passive resource gain from stations, which you just need to defend against attackers.
How much of the moon surface will be pvp enabled? We will be able to eventually siege moon bases?
Everything except the city proximity. Bases outside that can be sieged eventully, but station siege comes first.
Stations expansion good, station ship spawner when? ))
SSC at player stations is high on our list. It will also include despawning/spawning ships at player stations.
very nice looking. Im wondering about the welding, and bolting of ships in this process.. do we still need to manually weld and bolt? i have issues in game with bolting, because of the lack of bolt quantity i like to use on plates to increase durability, and also to make it "uniform" as in, not only stronger, but neater. I dont like autobolt unless its with modules. it does well with modules. If there was a way we could further control the autobolting process, that would be awesome imo.
Welding is automatic. Bolts are placed automatically based on where they are located in the blueprint.
Oh wow; those blueprint chips look awesome! Will it ever be possible to make limited production chips? (for example, after 10x the volume of the original ship is printed with limited production chip, the chip would delete itself/become blank)
This way it would be possible for builders to make a profit entirely from selling blueprint chips of their designs. It would also make unlimited production chips far more valuable (I imagine wars would be started over them)
I think this would be a good addition to the secure blueprint, or most likely a third type: secure, limited edition blueprint. Just need to figure out the details ...