Starbase Progress Notes: Week 47

ElluFB

Community Manager
Frozenbyte
Joined
Sep 6, 2019
Messages
29
#1
Starbase Progress Notes: Week 47
Here are the Starbase's weekly progress notes!
November 18th - November 22nd

Design

Features
  • New mining backpack tested and configurations adjusted: processing materials now has raw and processed materials in their own slots and conversion rates of the processing have been updated
  • Mining job halls worked on: issue where players would not receive rewards in certain areas of the hall fixed by making the reward area larger
  • Group instancing in mining job workstations tested, instancing with groups still has issues
  • Cargo lock frame electricity consumption design reviewed
  • Inventory icons for materials configured and fixed
  • Device configuration improvements:
    • Robot arm joint properties adjusted to better reflect intended use
    • Robot arm tools reconfigured for better function
    • Pilot chair stand support added to all turret mounts similar to advanced cradle
  • Autobolting tested for triangle thrusters, new bolt profiles made for the new triangle thruster bolt points
  • Economy design worked on:
    • Insurance and debt design
    • Ship manufacturing and building cost calculations
    • Ship pricing logic and math for code
    • Electricity usage for Cargo Lock Beams and - Lock Frames, building electricity costs (3D printing)
User Interface
  • UI for Ships and Stations reworked to use similar systems
  • UI created for a Company owned ship
  • UI for Company ship Access control improved
  • Company Navigation bar rearranged
Ship and Station Creators
  • Triangle thruster bolt profile tested in Spaceship Creator:
    • Thrusters bolt together now
    • Re-bolting triangle thrusters tested on Spatha
    • Bolt profiles adjusted: Autobolter placed longer bolts for beam connection
  • Triangle thruster bolt profile now works better with autobolter
  • Frame integrity calculations updated

Code

Gameplay
  • Ship pose stability improved when switching between LOD and the actual ship model
  • Proper client side support for inventory deletion added and fixed
  • Buying and despawning should now assign ships properly to station inventories
  • Station inventories are now automatically deleted when they have been empty for at least a minute and the player is not located at corresponding station
  • Client side (station) inventories set to properly track their ships
  • Localization added for Durability features
  • Fixes added for structural collisions of physics actors with origins outside their bounds
  • Mass flow distribution improved in ship frame integrity calculations
  • Collision sound effects added for simple collisions
  • Cargo lock and Tractor beam and Range finder visual and audio effects tweaked
  • YOLOL field added to Cargo Lock Beam for status
  • Pipe and cable tool ammo consumption adjusted
User interface
  • Functionality added for Company Rank edit page
  • Problems with writing and locales fixed
Starbase Spaceship Creator
  • Durability Tool's deselection and error box selection fixed
  • Several multiplayer connection related issues have been fixed
  • Several multi-user undo bugs have been fixed
  • A bug that prevented clients from seeing their bolts has been fixed
  • Assets with multiple components showing multiple times in the asset browser fixed
  • All components of multi-part assets should now keep their layers correctly when saving and loading
Renderer
  • Texture mapping: texture scale and displacement improved

Art

Stations
  • VIS main hall parenting and decorations polish continues
  • VIS loading docks worked on
  • VIS deco: details and decals added to unpolished parts
  • Tintmask and albedo maps for large wall modules fixed
  • LOD for station_trading_market_back_alley worked on, basic shape done and details added
  • Outer LOD for station_trading_market_upper_shops fixed and merged with the inner one
  • UVs worked on for station_trading_market_upper_shops
Weapons
  • Assault rifle weapon design worked on
  • Torpedo launcher's redesign work continues
  • Rocket launcher textures updated to be the same quality as the other weapons
    • Proper paintjobs were created for the weapon
  • First-person carry animations updated for multiple weapons
  • Rocket launcher magazine model fixed to use proper UVs
Other
  • Pilot chair: snap points added to weapon cradle and versions of fixed mount 2, so that pilot chair's stand can be placed
  • Third-person rifle relaxed pose updated
  • Left hand animations when interacting with levers and buttons while armed implemented

Gallery

THUMBWeek47_CargoLockBeams.jpg
THUMBWeek47_CargoLockBeamsFXWIP2.jpg
THUMBWeek47_command_center_afterUX_2.jpg
THUMBWeek47_Starbase_ssc_edit_area_without_code_lines.jpg
THUMBWeek47_Starbase_weapons_rocketlauncher_bg_22.jpg
THUMBWeek47Starbase_station_logos_22.jpg


Full-sized pictures:
Week47_CargoLockBeams.jpg Week47_CargoLockBeamsFXWIP2.jpg Week47_command_center_afterUX_2.jpg Week47_Starbase_ssc_edit_area_without_code_lines.jpg Week47_Starbase_weapons_rocketlauncher_bg_22.jpg Week47Starbase_station_logos_22.jpg


Videos




As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

Krash

New member
Joined
Aug 11, 2019
Messages
4
#7
Can we change the color of the lasers or are they color coded based on effect?
 
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