Starbase Progress Notes: Week 47

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 47
Here are the Starbase's weekly progress notes!
November 18th - November 22nd

Design

Features
  • New mining backpack tested and configurations adjusted: processing materials now has raw and processed materials in their own slots and conversion rates of the processing have been updated
  • Mining job halls worked on: issue where players would not receive rewards in certain areas of the hall fixed by making the reward area larger
  • Group instancing in mining job workstations tested, instancing with groups still has issues
  • Cargo lock frame electricity consumption design reviewed
  • Inventory icons for materials configured and fixed
  • Device configuration improvements:
    • Robot arm joint properties adjusted to better reflect intended use
    • Robot arm tools reconfigured for better function
    • Pilot chair stand support added to all turret mounts similar to advanced cradle
  • Autobolting tested for triangle thrusters, new bolt profiles made for the new triangle thruster bolt points
  • Economy design worked on:
    • Insurance and debt design
    • Ship manufacturing and building cost calculations
    • Ship pricing logic and math for code
    • Electricity usage for Cargo Lock Beams and - Lock Frames, building electricity costs (3D printing)
User Interface
  • UI for Ships and Stations reworked to use similar systems
  • UI created for a Company owned ship
  • UI for Company ship Access control improved
  • Company Navigation bar rearranged
Ship and Station Creators
  • Triangle thruster bolt profile tested in Spaceship Creator:
    • Thrusters bolt together now
    • Re-bolting triangle thrusters tested on Spatha
    • Bolt profiles adjusted: Autobolter placed longer bolts for beam connection
  • Triangle thruster bolt profile now works better with autobolter
  • Frame integrity calculations updated

Code

Gameplay
  • Ship pose stability improved when switching between LOD and the actual ship model
  • Proper client side support for inventory deletion added and fixed
  • Buying and despawning should now assign ships properly to station inventories
  • Station inventories are now automatically deleted when they have been empty for at least a minute and the player is not located at corresponding station
  • Client side (station) inventories set to properly track their ships
  • Localization added for Durability features
  • Fixes added for structural collisions of physics actors with origins outside their bounds
  • Mass flow distribution improved in ship frame integrity calculations
  • Collision sound effects added for simple collisions
  • Cargo lock and Tractor beam and Range finder visual and audio effects tweaked
  • YOLOL field added to Cargo Lock Beam for status
  • Pipe and cable tool ammo consumption adjusted
User interface
  • Functionality added for Company Rank edit page
  • Problems with writing and locales fixed
Starbase Spaceship Creator
  • Durability Tool's deselection and error box selection fixed
  • Several multiplayer connection related issues have been fixed
  • Several multi-user undo bugs have been fixed
  • A bug that prevented clients from seeing their bolts has been fixed
  • Assets with multiple components showing multiple times in the asset browser fixed
  • All components of multi-part assets should now keep their layers correctly when saving and loading
Renderer
  • Texture mapping: texture scale and displacement improved

Art

Stations
  • VIS main hall parenting and decorations polish continues
  • VIS loading docks worked on
  • VIS deco: details and decals added to unpolished parts
  • Tintmask and albedo maps for large wall modules fixed
  • LOD for station_trading_market_back_alley worked on, basic shape done and details added
  • Outer LOD for station_trading_market_upper_shops fixed and merged with the inner one
  • UVs worked on for station_trading_market_upper_shops
Weapons
  • Assault rifle weapon design worked on
  • Torpedo launcher's redesign work continues
  • Rocket launcher textures updated to be the same quality as the other weapons
    • Proper paintjobs were created for the weapon
  • First-person carry animations updated for multiple weapons
  • Rocket launcher magazine model fixed to use proper UVs
Other
  • Pilot chair: snap points added to weapon cradle and versions of fixed mount 2, so that pilot chair's stand can be placed
  • Third-person rifle relaxed pose updated
  • Left hand animations when interacting with levers and buttons while armed implemented

Gallery

THUMBWeek47_CargoLockBeams.jpg
THUMBWeek47_CargoLockBeamsFXWIP2.jpg
THUMBWeek47_command_center_afterUX_2.jpg
THUMBWeek47_Starbase_ssc_edit_area_without_code_lines.jpg
THUMBWeek47_Starbase_weapons_rocketlauncher_bg_22.jpg
THUMBWeek47Starbase_station_logos_22.jpg


Full-sized pictures:
Week47_CargoLockBeams.jpg Week47_CargoLockBeamsFXWIP2.jpg Week47_command_center_afterUX_2.jpg Week47_Starbase_ssc_edit_area_without_code_lines.jpg Week47_Starbase_weapons_rocketlauncher_bg_22.jpg Week47Starbase_station_logos_22.jpg


Videos




As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

Mochro

Learned-to-sprint endo
Joined
Nov 17, 2019
Messages
23
#2
Stunning FX, and amazing ICONS / Assualt rifle Redesign. Stunning as always x
 
Top