Starbase Progress Notes: Week 50
I hope December is treating you all well. We still have people working on Starbase before their winter holidays, so let's get on with the latest progress notes, enjoy!
December 9th - 13th
Design
Features
Code
Gameplay
Art
Stations
Gallery
Click for full-sized images:
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
I hope December is treating you all well. We still have people working on Starbase before their winter holidays, so let's get on with the latest progress notes, enjoy!
December 9th - 13th
Design
Features
- New test entities added to a cargo beam test map, the beam power consumption tested again
- Object rotations in carry mode tested, axis lock threshold adjusted for better user experience
- Cargo lock beams power consumption tested, the power consumption levels adjusted for better balance
- Cargo lock beams power consumption tested in test environment and with Nautilus cargo ship in real gameplay situation
- Four new mining backpack variants created
- UI screen issues in asteroid mining job fixed, all the screens are working again
- Economy configuration updates: major test adjustment to infantry weapons
- Triangle thruster and receiver bolt profiles updated
- New shop UI worked on
- Material cube bolt positions tested, bolt profiles will be created to improve usability
- Density property changes, effects on damage formula and possible updates and improvements to damage calculations
- Triangle thruster bolting updated in Ithaca V1, Lictor, Veles, Zilant and Pioneer
Code
Gameplay
- Further testing on torpedo guidance made
- Inventory issues caused by refactoring fixed: items unintentionally dropping to world, not picking up, stacking on wrong situations and whole bunch of others
- Dragging area of station inventory UI is now larger and more intuitive
- Ships are now spawnable only from areas that have access to the station inventory they are saved into
- Remote LOD ships now have "traditional" thruster sounds
- Mass units related debugging and reconfiguring made
- Internal handling of material mass and density unified, resolving various display and logic issues
- Network and memory relays changed to have enabled flags on both sides of the connection; both must be on to function
- Cargo beams sometimes remaining in effect when shut off fixed
- Device networks treating nearly depleted batteries as infinite power sources fixed
- Ship sub pages added to the company tree
- 'Add member' button in Company Roster now sends company invitation and 'Join' button accepts the company invitation
- Invitations now close when inventory menu is closed
- Feature that allows opening a damaged owned ship inside the SSC in the making
- Multiplayer issues that occurred when joining a SSC session during edit to test mode change have been fixed
- Renderer support added for rendering early and late 3D GUI, render flags added to HUI functions to allow terminals to render early
- Early and late GUI support bridging between game and renderer
Art
Stations
- Collision errors fixed for material cubes at market station
- VIS skydeck decoration polishes made
- Storage floor decorations work underway
- Main hall parenting polishes made
- Sentinel rifle has been added to the game (with temp textures), rig made and configured to work in-game
- SMG Gatling textures updated and paintjobs updated for better combinations
- Torpedo Launcher: Some visual tweaks to the Torpedo Launcher, a few details removed
- Transition animation made for pickaxe and rifle weapons when entering weapon lowered stance when standing
- Skybox stars redesign underway
- Material Cubes: All the material cubes now have similar bolting holes like the biggest versions have
- The thruster effects optimized by removing unnecessary particles etc.
- A beam mesh's incorrect origin position fixed
- Asteroid rock designs underway
Gallery
Click for full-sized images:
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
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