Starbase Progress Notes: Week 6 (2021)
February 8th - 12th
Hello everyone. Here are the progress notes of week 6 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
February 8th - 12th
Hello everyone. Here are the progress notes of week 6 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
- Ship diagnostic and Material point scanner designs have been finished
- Transponder safe zone and game rule features (device fields that inform the current area rules) have been tested and are now in alpha
- Economy design for Central Bank features has been worked on
- Thruster balance adjustments and testing has been worked on, new resource consumption values have been adjusted
- Missions UI has been worked on, logs of completed missions and receiving and accepting invitations to them have been designed
- Ships UI design was updated, placeholders removed and the UI was released in Alpha
- Resource bridges with missing host modes, which enable players to use them simultaneously, have been fixed on the Origin station
- Walkway gaps fixed in a few grid slots
- Station Designer issue, which caused the grid slots not to snap properly, has been fixed
- There's still some issues with 45° Corner modules, but those are being looked at
- Chemosh ship shop has been finished and added to Origin and Robur stations
- Okim 3 ship shop has been created and added to Origin and Robur stations
Code
Gameplay
- Autobolting now detects welds as existing connections.
- Under-the-hood preparations for a new ship thruster has been made
- Player interaction with tripod weapons has been implemented, including locking player in place, aiming, turning the weapon and syncing
- Shooting functionality for tripod weapons has been started on
- New audio signal device system has been worked on
- Work on adding search and filter options to the inbox UI has been started
- New UI for CV Bank Statement has been completed
- Preliminary UI for Company Bank Statement has been completed
Art
Animations and Emotes
- Work on melee animations continues
- Rocketlauncher now has unique prone animations
- Prone melee animations have been worked on
- Work on downed death animation started
- Work on Skyscraper Roof Module 02 interior has started
- Changes to the reconstruction machine were made. Now it doesn't look like you can stuff endo kits under the monitor
- A material point scanner asset has been created
- Hologram placement in Imperial capital station's red ore towers has been fixed
- All Endo Hit VFX have been consolidated for better future management and increased visual flexibility
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!