Starbase Progress Notes: Week 6 (2021)


Forever locked into The Pool
Sep 6, 2019
Starbase Progress Notes: Week 6 (2021)
February 8th - 12th

Hello everyone. Here are the progress notes of week 6 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.


  • Ship diagnostic and Material point scanner designs have been finished
  • Transponder safe zone and game rule features (device fields that inform the current area rules) have been tested and are now in alpha
  • Economy design for Central Bank features has been worked on
  • Thruster balance adjustments and testing has been worked on, new resource consumption values have been adjusted
User Interface
  • Missions UI has been worked on, logs of completed missions and receiving and accepting invitations to them have been designed
  • Ships UI design was updated, placeholders removed and the UI was released in Alpha
Stations and Cities
  • Resource bridges with missing host modes, which enable players to use them simultaneously, have been fixed on the Origin station
  • Walkway gaps fixed in a few grid slots
  • Station Designer issue, which caused the grid slots not to snap properly, has been fixed
    • There's still some issues with 45° Corner modules, but those are being looked at
  • Chemosh ship shop has been finished and added to Origin and Robur stations
  • Okim 3 ship shop has been created and added to Origin and Robur stations


  • Autobolting now detects welds as existing connections.
  • Under-the-hood preparations for a new ship thruster has been made
  • Player interaction with tripod weapons has been implemented, including locking player in place, aiming, turning the weapon and syncing
  • Shooting functionality for tripod weapons has been started on
  • New audio signal device system has been worked on
User Interface
  • Work on adding search and filter options to the inbox UI has been started
  • New UI for CV Bank Statement has been completed
  • Preliminary UI for Company Bank Statement has been completed


Animations and Emotes
  • Work on melee animations continues
  • Rocketlauncher now has unique prone animations
  • Prone melee animations have been worked on
  • Work on downed death animation started
Stations and Cities
  • Work on Skyscraper Roof Module 02 interior has started
  • Changes to the reconstruction machine were made. Now it doesn't look like you can stuff endo kits under the monitor
  • A material point scanner asset has been created
  • Hologram placement in Imperial capital station's red ore towers has been fixed
  • All Endo Hit VFX have been consolidated for better future management and increased visual flexibility


Week06_2021_Starbase_large_thruster_WIP_1.jpg Week06_2021_Starbase_large_thruster_WIP_2.jpg Week06_2021_Starbase_Switch_12x24_interaction_areas_mockup.jpg Week06_2021_Starbase_symmetrical_modular_switch_base.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!


Learned-to-turn-off-magboots endo
Aug 10, 2019
Plasma thruster hype! Finally some BIG machinery!
What's the minimum size for a plasma thruster? Seems to be around 4x4x6 cargo crates?


Well-known endo
Aug 13, 2019
Man will look at the size of that thing That's definitely built for ships that can't even be Built-in the game yet Nice Art work keep up the really good work


Master endo
Aug 9, 2019
I like the size and modularity of plasma thruster.

But why does it have to be square?
Couldn't we have it round/octagon, so it actually fits inside round nacelles? Or other shapes, like triangles and hexagons get inferior to squares too :(
Box ships boring. Don't encourage it even more.

I like that more sensors are coming.