Starbase Progress Notes: Week 6

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 6
Hello everyone! Time for progress notes again.
February 3rd - 7th

Design

Features
  • Old tooltips remade with a bigger font, to improve readability
  • Ship weapons tested against basic materials / ships to get better feel of current material/weapon balance
  • Company functionality design worked on: co-ownership, disband / owner leaving and general Company controls
  • Inventory buy limits tested and confirmed, currently settled on 5000
  • Asteroid spawner rotation offset configurations tweaked to improve the Mining Job experience
  • Configurations updated:
    • Oninum Armor value adjusted from 5000 to 3500
    • Autocannon projectile mass increased from 10 to 11
    • Laser Cannon projectile mass reduced from 6 to 5
    • Damage adjustments tested against Onimum, new values feel better
  • New bolt profiles made for mounted weapon body 2
Stations
  • VIS grid slot: support beams added, collisions fixed, walkways, landing platforms, hallways and take-off docks updated
  • Skyscrapers worked on: corridor apartment entrance and roof modules updated and new room modules created
Spaceships
  • Vasama and Twin Vasama re-balanced, some plating had to be removed / relocated

Code

Gameplay
  • Support added for kill zones that instantly kill players and destroy objects
  • An assert fixed with the building tool autofill feature
  • A bug where virtual bridges disappear from components with multiple virtual bridges has been fixed
  • Custom ships created via SSC are now bought for the intended price instead of obtaining them for free
User Interface
  • Inventory tabs have been added to Material Sell menu
  • Bank tab code has been refactored
  • Filter buttons have been added to sort players and ships
  • An issue related to too long company names fixed by making the company name be maximum of 24 characters long
Audio
  • First simple approximation of projectile-to-ship context detection for battle music has been implemented
  • Distance filtering has been added to hostility events, so that fighting far away doesn't start the battle music
  • Player distance-to-ship parameter has been added for player-ship association in battle context
Planets
  • Ship collisions with planets have been implemented
  • A bug where planets would disappear after visiting SSC was fixed
  • Planet memory usage has been optimized

Art

Stations
  • Asteroid Collection Zone ad design has been made
  • Asteroid Mining Job sign post and new logo sign pieces have been created
  • Skyscraper wall level art underway
  • Skyscraper base module building underway
  • Elevator hall and salvage shop decoration updates
  • VIS office module has been updated and some windows added
Moons and Asteroids
  • Alpha moon terrains have been finished
  • Updated moon textures are in the making
  • Procedural object placement for moons has been adjusted
  • Asteroid rock and material updates
  • Rock meshes topology fixes have been made
Other
  • Cargo crate baking and texturing have been made
  • Universal Projector's high poly, low poly, UV's, bakes and materials have been finished
  • Resource Grid Utility Panel's assets design modified
  • Resource Grid Utility Panel & Box's assets finished, high poly, low poly, UV's, bakes and materials have been finished
  • Armor sets: Jackal set textures and paint jobs have been polished
  • Weapon lockers have been updated
  • Whiplash gun's hit effect edited and switched
  • Offset on maneuver thruster's effect has been edited as the spawn point had been moved
  • Maneuver thruster on torpedo changed for a smaller one

Gallery

THUMBWeek06_Starbase_alphamoon10_terrain.jpg
THUMBWeek06_Starbase_Asteroid_rocky_material_test.jpg
THUMBWeek06_Starbase_cargo_crate_textures_work_in_progress.jpg
THUMBWeek06_Starbase_crashing_to_moon.jpg
THUMBWeek06_Starbase_live_bus_repair_at_alpha_server.jpg
THUMBWeek06_Starbase_market_station_ad_upgrade1.jpg
THUMBWeek06_Starbase_market_station_ad_upgrade2.jpg
THUMBWeek06_Starbase_market_station_ad_upgrade4.jpg
THUMBWeek06_Starbase_market_station_ad_upgrade5.jpg
THUMBWeek06_Starbase_new_asteroid_materials.jpg
THUMBWeek06_Starbase_unique_font_mining_job_ad.jpg
THUMBWeek06_Starbase_universal_projector_07.jpg


Click for full-sized images:
Week06_Starbase_alphamoon10_terrain.jpg Week06_Starbase_Asteroid_rocky_material_test.jpg Week06_Starbase_cargo_crate_textures_work_in_progress.jpg Week06_Starbase_crashing_to_moon.jpg Week06_Starbase_live_bus_repair_at_alpha_server.jpg Week06_Starbase_market_station_ad_upgrade1.jpg Week06_Starbase_market_station_ad_upgrade2.jpg Week06_Starbase_market_station_ad_upgrade4.jpg Week06_Starbase_market_station_ad_upgrade5.jpg Week06_Starbase_new_asteroid_materials.jpg Week06_Starbase_unique_font_mining_job_ad.jpg

Videos


As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 
Last edited by a moderator:

MattheoAR

Active endo
Joined
Nov 28, 2019
Messages
25
#5
YES! FINALLY
aw, one 8-second vid tho?
I guess this means the devs are working on something else...


haha! called it ;)
 
Last edited:

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
741
#6
Weapon lockers have been updated
Good to hear we got those :D

New cargo crate looks interesting, but prevents opening them if you stack them front-back or embadd in the floor.
Do we still have crates with old, flat opening?
 

Kenetor

Master endo
Joined
Aug 9, 2019
Messages
326
#8
Loving the new interiors, and new cargo crate looks alot better in keeping with using physical objects in storage.

 
Last edited:

AlexiyOne

Well-known endo
Joined
Feb 3, 2020
Messages
85
#11
Very great update!
"Asteroid spawner rotation offset configurations tweaked to improve the Mining Job experience"
Does this mean asteroids respawning
 

AkseliFB

Frozenbyte Developer
Frozenbyte
Joined
Jul 15, 2019
Messages
28
#12
Very great update!
"Asteroid spawner rotation offset configurations tweaked to improve the Mining Job experience"
Does this mean asteroids respawning
It's about Mining Job inside a station, not actual asteroids in the belt. And no, asteroids does not respawn.
 

Nolfinkol

Active endo
Joined
Aug 9, 2019
Messages
26
#17
An issue related to too long company names fixed by making the company name be maximum of 24 characters long
I forget the difference between factions and companies but rip those with pretty long names if it happens to be groups like
  • Lykain Contracting & Dire Industries
  • The Nordic Countries Space Company
  • Neko Conglomerate Fleetworks
  • Ruddy’s Construction and Burger Co
  • Collaborative YOLOL Learning Open Network
  • Advanced Computer Engineering and Science Research Foundation
  • Vulture Scrapping & Repairing Co
  • Interplanetary Racing Sports League
Universal Projector's high poly, low poly, UV's, bakes and materials have been finished
Universal Projector? Does that relate to the universal tool?
 
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