Starbase Progress Notes: Week 9 (2021)
March 1st - 5th
Hello everyone. Here are the progress notes of week 9 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
March 1st - 5th
Hello everyone. Here are the progress notes of week 9 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
- Ship Diagnostic Scanner has been tested: working as intended, more thorough testing continues
- Refill Terminal UI re-design has been finished (support for multiple propellant types)
- Large Generators preliminary design has been finished, asset design has been started
- Work on easy build mode continues
- Weapon balance has been worked on, tests and adjustments to small weapons have been looked into
- New Company missions review system for individual participants has been designed
- Mission rating and medals and Company rank rights have been worked on
- Features to review mission success and giving feedback have been worked on
- Locations of Okim 1 and 2 shipshops in Origin station have been swapped
- Repair job shipwreck (Laborer) has been updated
- The following ships were removed from Sunny ship center:
- Gofer
- Mason
- Ithaca V1
- Ithaca V4
- Ocelot
- Vector
- Peon
- Vasama
- Twin Vasama
- Vasama Vanette
- Tugger
Code
Gameplay
- The addition of two new material slots to backpack have been worked on
- Tripod reloading has been worked on
- Ship Diagnostic Scanner has been committed
- Work on the mail system has continued
- Work on the server side support for sending item attachments has started
- Company Mission overview page has been worked on
- Station Manager Access page has been worked on
- Using ship showroom test flight spawns the ship at the nearest ship spawn area
- Scene loading code placing certain ships out of bounds has been fixed
- Furniture-category not being visible in interior designer have been fixed
Art
Animations and Emotes
- 3rd person mid-air animations have been polished
- Skyscraper Roof Module 03 has been finished
- New windows have been made. Waiting for implementation
- Inventory icons for the updated ladder assets have been added
- Inventory icons for modular button assets have been added:
- Button 12x12, button 12x24, light button 12x12, Safety Lid button (Round), Safety Lid button (square) and Switch 12x24cm
- Some colors have been flipped to differentiate the button variants from each other
- Inventory icons for Ship Diagnostic Scanner have been added
- Plasma Thruster: Snap points to the nozzle support legs have been added
- A set of objects that connect large thrusters have been created
- Issues with unwanted VFX sometimes appearing behind Mounted Laser barrel have been fixed
- Work of player re-spawn effects for Reconstruction Machine has started
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
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