A recent video showed a red laser pointer being used to guide a torpedo to a target.
This is a really cool feature and I'm excited at the potential it can bring.
Questions:
1) How does the laser communicate with the torpedo?
-Is it directly paired with the torpedo
-Does it emit a frequency that the torpedo tunes into
2) How does the torpedo use this communication?
-Does it directly control the torpedo and manipulate the thrust so that it can navigate to the target?
-Does it communicate some positional data that can be used by YOLO?
-What kind of positional data is communicated?
Concerns:
I'm nervous that the torpedo will be getting some special features/treatment and I hope that's not the case.
Ideas:
It's extremely likely that this is already how the torpedo and targeting laser work, but we don't know yet, and I enjoy thinking about these things.
It would be best if every feature a torpedo gets is simply a module that can be swapped out, balancing between:
Fuel, payload size/type(s), YOLOL chip capacity, utilities (proxy sensor, targeting laser sensor, radio receiver/transmitter, ect)
I'm pretty sure that torpedoes are already confirmed to work that way to some degree.
Regarding the targeting laser, it would be best if there are simply things that can emit targeting frequencies (possibly corresponding to the color of the laser).
There would be a larger scale device, like the one we saw in the video, and a handheld device.
Targeting laser detectors would exist, both as standalone mountable devices and as special modules that can be built into a torpedo.
The detectors would simply pick up the nearest (or possibly an ordered list based on distance) targeting laser that's within range.
It would output a number indicating distance and another set of numbers indicating the direction relative to the orientation of the targeting laser sensor.
In a torpedo the sensor is aligned facing forward by default. In a ship it's aligned based on how you place it.
From here, you can use YOLOL to control the torpedo and make use of the guidance information.
The reason I would prefer this is that it allows players to make different methods for tracking to a targeting laser and would enable the tools to be used for many other applications.
For example, you could make multiple arrays of turrets on a ship, tuned to different frequencies, and then use a hand held targeting laser to control different fire groups while remaining mobile on a ship.
You could also use it for all kinds of manufacturing tools. An arm could be programmed to reach towards a targeting laser, for example.
That does everyone think?
This is a really cool feature and I'm excited at the potential it can bring.
Questions:
1) How does the laser communicate with the torpedo?
-Is it directly paired with the torpedo
-Does it emit a frequency that the torpedo tunes into
2) How does the torpedo use this communication?
-Does it directly control the torpedo and manipulate the thrust so that it can navigate to the target?
-Does it communicate some positional data that can be used by YOLO?
-What kind of positional data is communicated?
Concerns:
I'm nervous that the torpedo will be getting some special features/treatment and I hope that's not the case.
Ideas:
It's extremely likely that this is already how the torpedo and targeting laser work, but we don't know yet, and I enjoy thinking about these things.
It would be best if every feature a torpedo gets is simply a module that can be swapped out, balancing between:
Fuel, payload size/type(s), YOLOL chip capacity, utilities (proxy sensor, targeting laser sensor, radio receiver/transmitter, ect)
I'm pretty sure that torpedoes are already confirmed to work that way to some degree.
Regarding the targeting laser, it would be best if there are simply things that can emit targeting frequencies (possibly corresponding to the color of the laser).
There would be a larger scale device, like the one we saw in the video, and a handheld device.
Targeting laser detectors would exist, both as standalone mountable devices and as special modules that can be built into a torpedo.
The detectors would simply pick up the nearest (or possibly an ordered list based on distance) targeting laser that's within range.
It would output a number indicating distance and another set of numbers indicating the direction relative to the orientation of the targeting laser sensor.
In a torpedo the sensor is aligned facing forward by default. In a ship it's aligned based on how you place it.
From here, you can use YOLOL to control the torpedo and make use of the guidance information.
The reason I would prefer this is that it allows players to make different methods for tracking to a targeting laser and would enable the tools to be used for many other applications.
For example, you could make multiple arrays of turrets on a ship, tuned to different frequencies, and then use a hand held targeting laser to control different fire groups while remaining mobile on a ship.
You could also use it for all kinds of manufacturing tools. An arm could be programmed to reach towards a targeting laser, for example.
That does everyone think?